Yep there are many skill avility that doesnt work in pvp compare to other classes.
Lightning aoe, this skill is fun to play with in pve.
Frost arctic shatter, OP if it works in pvp just like timeshift and i would say its better than crawly
mages have currently 4 stun skills, 2 snare skills and most of em work in pvp...they arent nerfed atm. You wouldnt undrstand endgame cuz ur a twinkOriginally Posted by Imjebus:1495344
Dear Sir/Madam,
You are forgetting the stun immunity rule which applies to all classes. Mages can stun once every seven and a half second (disregarding the use of pets) so In fairness rogues can stun equally with the use of a charged auto attack. And because the only class with the highest dodge is rogues, the chances that a Mage will dodge a rogues stun with a charged attack are very remote.
So by pointing out that a Mage has four stun skills doesn't really prove much..... Two of those stun skills have the 'potential' to stun so most mages don't use them or drop of the stun upgrade in favour of relying on the guaranteed stun on fire and no one uses wind in pvp unless for flagging. The 2 root skills (which you described as snaring skills) where originally meant to 'root' with right upgrades active... It has been nerfed in pvp to only snare. I understand why they have been nerfed as having continuous rooting capability would be very OP.
I just don't want these upgrades to be simply dropped off. I would like to see something like......instead of rooting on ice/time shift they would do the complete opposite of crawly's ability but for a shorter time. By this I mean instead of locking movement, it would instead lock skills briefly but still allow movement.
Yours Truly,
Sky
Yeah. Rogues main stat is completely knocked off pvp, and thats fair for us?Originally Posted by Sky_is_epicgearz:1496301
Our 30-40% dodge is completely useless in pvp, so by that account, sts shud give us our dodge back ,no?
Classes have weaknesses n strengths. Instead of acceptin dat fact, ur asking for buffs -FOR STUNS and snares.?Lol so u wanna own all rogues by stunlock or root?
If root is implemented we rogues would get screwed unlike yall cuz we have to run like dogs for our heal....leave pvp as it is
Dear Sir/Madam,
The only thing that cannot be dodged is skills and a few pet abilities. Having 30% - 40% is very useful to avoid stuns from other rogues and dodging pet abilities, one such example is Clyde.
Please do tell what strength the Mage class have when it comes to pvp that any other class does not posses? Mages get owned by warriors and the one of the most powerful skill that a Mage has, curse (in my opinion) is easily countered with shadow veil. Even without using shadow veil any smart rogue who knows how curse works can kill a curse Mage easily.
As for weaknesses...... I could make a list:
Worst armour
Worst heal in the game
Most skills need to be CHARGED for the upgrades to work (example shield must be charged to get 2 sec invulnerability, fire and light needs to be charged to stun)
And those are just a few.
Why are you telling me about rogues running for packs as I did not say that rooting skills should be allowed. In fact I said quite the contrary. Please read what I write before accusing me of what I clearly what I didn't say/write. Running for packs is that hard?? Stun immunity.... 7.5 seconds..... I'm sure you could get to all your packs in 7.5 seconds.
Yours Truly,
Sky
Erm.. Rogues have bigger crit, dodge, armor, health, almost same dps (if not higher) and not so much less dmg than mages...
And You r raging that our skills r just bugged? If i invest skillpoints in skill i suppose it should work, if not, it is bugged, lol
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PS. Your aimed can crit 3000 dmg so what we r talking about... Aimed, Nox (pierce) -> smurfdeady
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I love when rogues r joining our petitions.
PS. What is weakness of rogues then?
If youre not talking about rooting, snares etc youre goin off topicOriginally Posted by Sky_is_epicgearz:1496439
The stuns ur talkin about is only auto attack stuns, thats the only thing we can avoid, as well as pet arcanes - and mages dont do charged auto attacks so its irelevant anyway
Mages have clock...op in pvp against warrior and rogue..hav u tried before?
Yes running for packs is impossible if u are rooted and hard if snared, like i said the thread is about more roots and snares so dont go off topic
Mages hav more survivability than a warrior when they have arcane shield on - its true
Rogues dont have ANY survivability skills whilst mages have arcane shield
Rogues dont have any stun skills
Rogues dont have a 2sec invincibility which is vry OP
Mages and rogues have the same hp when geared well equally
Mages hav more dmg than rogues easily
Mages have bigger armor, same hp, similar crit (what, 5 or 10% lower? Thats not much at all consierding crit is rogues main stat like mana is mages), 100 more dmg than rogues. Dodge is useless so y r u even saying it?Originally Posted by Deadroth:1496589
I invest my points in my heal and it always fails when a mage or other class or pets stuns me SO WHY PACKS FAIL and go into cd? Its bugged too by ur logicc packs mostly fail. Ur skills arent bugged, sts made em like that so that u cant perma stun, freeze, root, snare us. U have over 4 stun, 2 snare and 2 root skills now is that not OP...duhhhh. Sts nerfed rogues' crit a lot
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PS. A mage cn 3 hit rogues ANYTIME whilst rogues can only oneshot or whatever when mages are on shield cd...which is stronger..? Obviously the mages dmg
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I love when mages want everything...already have dmg, hp and crowd control. Now they want more crowd control so that rogues cant wven run to their heals.
Ps. Our weakness is our heals, they fail and we have to waste time running around for em when i could put in 2 extra pierces -- 'Rogues have the lowest survivability read bolded message....Whats a mages weakness? Shield cd? Heal? Thats it...
Last edited by havenjacket; 02-27-2014 at 04:17 PM.
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It's really not fair to treat the sorcerer class like this. Honestly, they should be able to enjoy PvP and feel like they are powerful.
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zeus, not tryin to be disrespectful, just cuz u can beat mages and ur guild is maxed out not evry1 is maxed out n kill mages equal gear. People tht are maxed never fight in legendary and think they can opinionate on the whole class all gearOriginally Posted by Zeus:1496612
Sry but it may be that with maxed rogues bt with non full myth, it is the opposite. Mages who know how to play da clss can easily kill rogues...thy can stun lock for half da match if know how
Last edited by havenjacket; 02-27-2014 at 04:24 PM.
Sorcerer is class for pve farming,deal with it! Do km3 and avoid all forms of pvp.
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In that case, you are out geared - it is not that the class is weak but you lack the gear. So, as you've stated your issue is the gear. You cannot change class balance to reflect the gear that you wear. The last time I checked, testing is done through characters having the equal stats. Otherwise, really, what is the point?
P.S: Even if I sounded like I was being direspectful, trust me, I am not trying to be.
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Lol Cero,did you know that both subskills you mentioned are working in pvp? just they happens in every season once.
With electrical discharge,you need to kill someone with lightning, then you got a minimal chance and release bolts. This is very good in tombs,but in pvp,the problem is the same as on elite mobs:because they got lot hp,you kill very few with the initial lightning, rather with dot or auto attack or with your pet.
Arctic shatter also works,but its impossible to make an ice patch. You need to kill someone with initial impact of frost bolt while he is under the effect of the previous frost bolt.. then you got a chance to make an ice patch and who walks over it will experience a real freeze. This happened to me twice during my whole al life.
So these are both useless..
Last edited by Haligali; 02-27-2014 at 05:22 PM.
It is the same in a way that it isnt working.Originally Posted by Haligali:1496684
As you've explained "By chance" success is close to none that is why i said it "doesnt work" :P
Don't forget about Scorch shield.
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