Originally Posted by
Serancha
Those of us with "non-sorcerer mains" have concluded long ago that wind is the skill most likely to be used at the wrong time, and can all too easily ruin a group run.
Sure for soloing and tombs where killing as a team is not necessary, it's fine, but it just plain sucks for group work. When a team specs all their skills to bring mobs together for fast and easy killing, only to have them blown to hell and gone by a wind user, forcing the team to then chase the mobs all over the map to kill them, it leads to the majority of players disliking the skill on their hunts.
This is not saying every mage with wind does this, but in my personal experience, 99% of them do.
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