Originally Posted by
Alrisaia
Alrisaia’s Guide: Playing your Role
Rogues
If a warrior is a sponge, and damage is water, a rogue is fireman’s hose.
Assassins / Backstabbers
These rogues rely on stealth and cunning to get close to their target and then annihilate them with a swift series of blows or in some instances a single attack. An assassin’s function is to take down a single target as swiftly as possible. Other games have labeled them snipers, because oftentimes they can kill an enemy in one hit.
Being an assassin oftentimes means you are vulnerable and can die easily since you lack in the hit points space. Focusing all of your skills on damage output costs you in the realm of defense.
Since Arcane Legends does not have a stealth function, the way to accomplish the exact same thing is to ensure you are not carrying any aggro. Save your attack until you’re sure you will hit the intended target, thus avoiding any incoming damage from various other mobs. Continue to attack your single target until it’s dead and then move on.
Assassins should spec with single target skills and take advantage of dps over damage if you rely on auto-attack.
Their primary form of defense is their agility and ability to dodge incoming attacks – avoid damage when you spec this way since you are a vulnerable class and if you end up biting off more than you can chew will oftentimes end up at the wrong end of a spear or arrow.
Use pets that assist you with your damage output or avoiding damage.
Rangers
These rogues are distance fighters and rely primarily on ranged attacks, but can if need be get in close and fight alongside a warrior when needed. They can take more hits than an assassin or backstabber, however are still vulnerable. Ranger’s specialty is in their ability to assist in all aspects of the game, they can help control crowds, they can dish out damage, and they can take some hits. Sometimes though, since they are a jack of all trades, rangers fall short in all categories and thus are masters of none. The diversity and flexibility of this class make it a fun class to play overall however.
Use pets that help with crowd control, damage output, or avoiding damage depending on the situation.
Mercenary
So, there was an off-tank class in a game I played many years ago they were called a mercenary – I always believed they were more like a rogue than a warrior, thus I have listed them here. A mercenary disguises himself as a rogue, but can take hits, hard hits, and still dish it out as well. While they have no ability to taunt, and no way to hold aggro – they fight side by side with the warriors and help to take some of the hits with the mobs they do end up pulling aggro from.
The idea behind this class is to deceive an opponent into believing you’re something that you’re not. While this rogue is still not as fast as his ranger or assassin counterparts at damage output, they can take hits.
Use pets that help with avoiding damage or increasing health and mana.
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