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  Click here to go to the first Dev post in this thread.   Thread: Are we hitting a cap on percent based buffs?

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    Senior Member GoodSyntax's Avatar
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    The implications of this are incredible!

    That makes Archon ring's 2.5% buff useless. It nearly eliminates any benefit from % based passives, and it severely devalues % modifiers coming from your pets.

    Basically, top % modifier wins, regardless of where it comes from.

    I am very, very curious about Shadow Veil, and the buffs we are supposed to get from it. If the same biggest value wins premise applies, then the boost from Veil is minimized as well.

    I'm having a hard time wrapping my mind around the ripple effects that this revelations has on me...

    Looks like a respec is coming the next time I log in! Just when I thought I was solid.

    <Mind Blown>

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  3. #42
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    Quote Originally Posted by GoodSyntax View Post
    The implications of this are incredible!

    That makes Archon ring's 2.5% buff useless. It nearly eliminates any benefit from % based passives, and it severely devalues % modifiers coming from your pets.

    Basically, top % modifier wins, regardless of where it comes from.

    I am very, very curious about Shadow Veil, and the buffs we are supposed to get from it. If the same biggest value wins premise applies, then the boost from Veil is minimized as well.

    I'm having a hard time wrapping my mind around the ripple effects that this revelations has on me...

    Looks like a respec is coming the next time I log in! Just when I thought I was solid.

    <Mind Blown>
    Myself, along with others THANK YOU for creating this and bringing this to the Devs attention. Knowing this information is truly remarkable in that it not only will change the way we play, but how we spec our builds along with choosing of equipment and pets.

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  5. #43
    Senior Member GoodSyntax's Avatar
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    I want to thank null_void for explaining this. It is truly a rare event when a Dev is willing to explain the internal mechanics of the game. Especially in cases like this where the ramifications are significant.

    Hopefully the community can accept these facts and move on without having to rage over it.

    PS - Feel free to throw some plat my way because I wasted several elixirs and several hundred pots compiling all this data :-P

    Sent from my Galaxy Nexus using Tapatalk

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    Quote Originally Posted by keikali View Post
    According to how they have it coded, the SINGLE most Potent Buff or Debuff is used as a multiplier. So I believe SV also applies in this case.
    Passive damage appears to be useless also some pets are pointless if you are using veil. And archon ring of potency which grants +2.5% damage would seem pointless as well.

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    Quote Originally Posted by GoodSyntax View Post
    I want to thank null_void for explaining this. It is truly a rare event when a Dev is willing to explain the internal mechanics of the game. Especially in cases like this where the ramifications are significant.

    Hopefully the community can accept these facts and move on without having to rage over it.

    PS - Feel free to throw some plat my way because I wasted several elixirs and several hundred pots compiling all this data :-P

    Sent from my Galaxy Nexus using Tapatalk
    I say the max bundle of Plat is sufficient.

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    Shoot. And I just respec-ed. Wasted 5 skill points on Dmg. *sigh

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    Senior Member GoodSyntax's Avatar
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    Quote Originally Posted by Euldor View Post
    Shoot. And I just respec-ed. Wasted 5 skill points on Dmg. *sigh
    Don't feel too bad, I've only been running with Shadow Veil, Loki and 5/5 DMG for 3 seasons now...

    All we can do is just LOL and move on.

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    To: GoodSyntax

    Name:  Kali.jpg
Views: 375
Size:  9.9 KB

    Good job
    Ebezaanec|Ebezairec|Ebezcookie|Trisomy|Apothem

    Following the Code

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    Edit: whole post deleted because I don't even care. Do what u will.
    Last edited by wvhills; 04-11-2014 at 08:36 PM.

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    Quote Originally Posted by wvhills View Post
    U wouldn't believe how much I want to rage over this. So, damage passive is useless, if u have shadow veil and a damage pet then one of those is useless too. U guys keep putting out these plat pets with damage % knowing good and well that they are useless because we're standing in veil most of the time. Kali is a better person than me and he may laugh it off but I feel cheated and deceived. Time for some free respecs and offer to refund plats on any pets we have purchased that has damage modifier.
    C'mon now Rob, lets not get null_void fired for revealing this to us! It's better to just accept our losses and save from now on. After all, he wasn't required to tell us since as a company, they own the software.
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    I hope there are plans to change this. This is super unacceptable. I won't even say what else I'm thinking.

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    Quote Originally Posted by GoodSyntax View Post
    The implications of this are incredible!

    That makes Archon ring's 2.5% buff useless. It nearly eliminates any benefit from % based passives, and it severely devalues % modifiers coming from your pets.

    Basically, top % modifier wins, regardless of where it comes from.

    I am very, very curious about Shadow Veil, and the buffs we are supposed to get from it. If the same biggest value wins premise applies, then the boost from Veil is minimized as well.

    I'm having a hard time wrapping my mind around the ripple effects that this revelations has on me...

    Looks like a respec is coming the next time I log in! Just when I thought I was solid.

    <Mind Blown>
    I don't think it makes the archon ring's buff useless as it's already pre-calculated into the stats and then percent damage buffs apply. Otherwise, we would be seeing a serious NERF in damage every time we wear an archon ring.
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    Forum Adept katish's Avatar
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    this is mind blowing - very frustrating!

    but this does not seem to apply to %exp increase.. I seem to rmemeber getting 800 exp from wt4 runs when flly stacked up on exp lix.. while normally i'd get about 400 only.. but this was from testing 2 or 3 seasons ago. anyone can confirm?

    The toeless smurf!

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    Quote Originally Posted by katish View Post
    this is mind blowing - very frustrating!

    but this does not seem to apply to %exp increase.. I seem to rmemeber getting 800 exp from wt4 runs when flly stacked up on exp lix.. while normally i'd get about 400 only.. but this was from testing 2 or 3 seasons ago. anyone can confirm?
    The Devs told us before the expansion came out that all the exp elixers stack.

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    Senior Member Madnex's Avatar
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    This certainly changes the way I'll be playing from now on. I wasn't even specializing in passive damage, speed, armor or crit so this won't change my build. The impact of this discovery is minimal for non mythic/arcane pet users since the same individuals are the ones most likely running on elixirs a lot more often.


    Thank you kali for bringing this up and no_void for explaining.

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    Quote Originally Posted by katish View Post
    this is mind blowing - very frustrating!

    but this does not seem to apply to %exp increase.. I seem to rmemeber getting 800 exp from wt4 runs when flly stacked up on exp lix.. while normally i'd get about 400 only.. but this was from testing 2 or 3 seasons ago. anyone can confirm?
    Luck and Exp stacks.

    Armor % and Dmg % bonus works the same way. Damage Reduction works slightly different.

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    Also, I find it odd that the damage modifiers are bugged so we couldn't see on our screens that all these damage pets we've been buying are worthless.

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    Quote Originally Posted by Zeus View Post
    C'mon now Rob, lets not get null_void fired for revealing this to us! It's better to just accept our losses and save from now on. After all, he wasn't required to tell us since as a company, they own the software.
    Oh no, I don't want him fired. He seems to be the honest one and the one who knows how the game is designed. They aren't required to tell us how the game works; however, when we can't see how much damage we are actually doing on our avatar screens because it's been "bugged" and they using damage percent as a selling point on plat pets when they know that it's useless if u have two rogues rotating veil is dishonest.

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    Wow my mind is blown as to how damage % works. Essentially they override each other instead of stacking! You would think that information about this would have been available to us earlier? I'll put damage points into crit instead as they do nothing when u use damage pets or stand in a veil. Heck might as well take away that damage factor of veil out and put it in speed. Can't believe the system is so different from what I thought it was.
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    Default Are we hitting a cap on percent based buffs?

    Before elixirs were made tradeable thru kits there wasn't much thought to buying DMG elixirs except for when running time constrained APs such as Haunted and The Great Defiler. Does this render damage pets useless? Normal people don't run on elixirs so they still hold value. This changes the way I spec and use my veil though, I wont bother always trying to stay inside it anymore

    Edit since just saw wv and kakashis' posts: lol we really are much concerned about our veil!

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    Last edited by Classychic; 04-11-2014 at 08:43 PM.

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