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Thread: Regarding Windmill

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    Default Regarding Windmill

    1.The windmill description says 6m range and damage to upto 3 targets within 4m.
    Name:  wm1.jpg
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    2. The first upgrade says increased radius.
    increase the range of wm atk to 6m
    Name:  wm2 (2).jpg
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    3. And the 3rd upgrade damage increased by 15% for every srike from windmill.

    My questions

    1. do i need to upgrade the first skill to get 6m range?
    2. How is the 15% dmg increase working? its working correctly?can anyone test?

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    Default idk hahhaha

    Quote Originally Posted by supersyan View Post
    1.The windmill description says 6m range and damage to upto 3 targets within 4m.
    Name:  wm1.jpg
Views: 1021
Size:  571.0 KB

    2. The first upgrade says increased radius.
    increase the range of wm atk to 6m
    Name:  wm2 (2).jpg
Views: 1009
Size:  576.3 KB
    3. And the 3rd upgrade damage increased by 15% for every srike from windmill.

    My questions

    1. do i need to upgrade the first skill to get 6m range?
    2. How is the 15% dmg increase working? its working correctly?can anyone test?

    no idea :/

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    Senior Member GoodSyntax's Avatar
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    Default

    To get to the 6m range, you will need the Increased Radius upgrade.

    The 4m that you see is from the base skill and the Increased Radius upgrades the base skill.

    So, to damage mobs at 6m, you will need at least 2 skill points.


    As far as the 15% increase in damage, I believe it is working, but I haven't tested it. Considering that we have many seasons under our belt, if it wasn't working, I am sure we would have heard about it by now, so it is probably safe to assume that it works as intended.

    AL: Kalizzaa
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    Elite Chronicles: Solo guides for elite maps - No longer maintained

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    Default

    normal windmill without duration upg hits 3 rounds (3x3), all of them are increased by 15%, as far as i tested in the previous free respec weekend...

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    Default

    You hit 5 targets when you upgrade area. I also believe it is the area upgrade that adds taunt. The crazy large taunt of wm is the reason it is a staple in all my PvE specs.

    It should be noted that each spin of wm can hit a sperate target (with practice). Therefore it is feasable to hit up to 15 targets (taunting them all) with a single use of wm. On average I taunt maybe 9 per cast.
    Last edited by Crowsfoot; 02-08-2014 at 09:37 PM.


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    Default

    Quote Originally Posted by Crowsfoot View Post

    It should be noted that each spin of wm can hit a sperate target (with practice). Therefore it is feasable to hit up to 15 targets (taunting them all) with a single use of wm. On average I taunt maybe 9 per cast.
    The days of Warriors standing still are long gone
    <The Collective> Retired Warrior/Born Again Rogue

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    Quote Originally Posted by Hectororius View Post
    The days of Warriors standing still are long gone
    Since damage is a factor in aggro, taunting has become a much harder task.


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    Default

    My running mate just picked up a Kershal, and the aggro on that staff is redic. If get stunned, he def pulls all the mobs away. gotta find some new strats to keep these goombas alive now
    <The Collective> Retired Warrior/Born Again Rogue

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    Quote Originally Posted by Hectororius View Post
    My running mate just picked up a Kershal, and the aggro on that staff is redic. If get stunned, he def pulls all the mobs away. gotta find some new strats to keep these goombas alive now
    It they can use clocks and run away. Distance is a factor for aggro. Root the mobs near me and I'll hold them no problem. Parties need to develop combos that involve team work.

    Using fire ball right after the mind are pulled in near to me from the taunt from WM creates an excellent window for me to gain total aggro from the mobs via HoR. Gor rogues, Using bombs after jugg wears off is one of the most helpful thing for my survival.


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    Yeah I've changed the timing of my skills to compensate for the added aggro. And they've learned to used their little Popsicle stick

    You finding the maps getting a bit tougher recently? Not enough to make them impossible but just enough to make u scratch your head?
    <The Collective> Retired Warrior/Born Again Rogue

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    Quote Originally Posted by Hectororius View Post
    Yeah I've changed the timing of my skills to compensate for the added aggro. And they've learned to used their little Popsicle stick

    You finding the maps getting a bit tougher recently? Not enough to make them impossible but just enough to make u scratch your head?
    Stun lock is a major problem. I prefer to bring a high stun team (two mages) to fight fire with fire.


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    Default

    when i use windmill, i see other 3 skills going to CD for like 3 sec. y is that?

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    Quote Originally Posted by supersyan View Post
    when i use windmill, i see other 3 skills going to CD for like 3 sec. y is that?
    So you can't spam the skills.
    <The Collective> Retired Warrior/Born Again Rogue

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    i mean i'm using ss wm vb and heal. when i try other skills except windmill other skills goes to cd for a split second. but when use wm other skills going for cd like 3sec(not same cd).

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    Quote Originally Posted by supersyan View Post
    i mean i'm using ss wm vb and heal. when i try other skills except windmill other skills goes to cd for a split second. but when use wm other skills going for cd like 3sec(not same cd).
    Wm is an over time affect. You can't cast more than one skill at a time (excluding buff skills), so you most wait for Wm's damage phase to end before using another skill.


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    Default

    due to the recent revelation about dmg.
    1.you think WM 15% dmg from each strike getting added?. because there is no other dmg factor other than 15%

    2. if i am on VB 15%, 25% charged. hows each strike dmg and stacking affects

    Can anyone Test?
    i repeat
    Anyone can tes and post results here? cause it seemed not happening in the first place

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    If you look at skill dmg before adding +15% dmg upgrade and after, you can see difference.
    So dmg upgrade should work all the with all buffs even with new bonus scale information
    Hovewer you still hit 3 targets with or without upgrade

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