I have an idea for some skills mages can use:
Whirlpool
Sends water towards the enemy, AoE and roots on impact. Cooldown time: 15 seconds.
Upgrades:
- Overcome: Increases area to 14m
- Weakening Whirlpool: Enemies will suffer -10% armor. Does not stack with other armor negating effects.
- Debuff: Enemies will have their pet's effects canceled for 2 seconds.
- Drawing in: Enemies nearby the target will be drawn in towards the target.
Groundbreaker
Smash into the earth with such force that you send ripples across it, stunning targets. Cooldown time: 10 seconds.
Upgrades:
- Protecting Earth: The caster will receive 10% armor boost on casting.*
- Terror: Enemies will be briefly unable to score critical hits for 1 second.
- Spreading Earthquake: The range of the Groundbreaker will be extended to 14m.
- Leeching Ground: the caster's team will receive a portion of the health stole by Groundbreaker on its targets.**
Two great team support skills
*This could have a visual appearance of a pale brown (?) shield protecting the user.
**I'm thinking 5% or so of the damage received by targets returned to the user? Like if Groundbreaker hits for 600 damage, the user gets 30 HP back. If it hits 5 targets for 600 damage each, the team gets a total of 150 HP back. Too OP? I don't think so!
The idea behind this is for a pure supporting rather than damaging mage build to arise. The above 2 skills have plenty of buffs and debuffs (sort of like a warrior's vengeful blood and chest splitter/ax throw). This could result in many hybrid builds. Fire, Whirlpool, Shield, Heal. Fire, Curse, Whirlpool, Shield (Casting Curse after Whirlpool's armor reduction is over would be good, since Curse also reduces armor - or vice versa).
The Groundbreaker could also be a tentative alternative to shield because of the self-heal and armor benefits, not to mention the feeble.
Thoughts?
EDIT: For Whirlpool's root, there can be a root immunity of 7s to prevent Whirlpool -> crawly rootlocking.
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