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  Click here to go to the first Dev post in this thread.   Thread: Isn't it time the Ker'shal Scepter finally gets fixed?

  1. #21
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    Quote Originally Posted by Anarchist View Post
    There are many other things to fix rather than scepters, more urgent things that everyone can benefit from, not to mention the fact this problems are more recent than the scepter issue which have been battled since the early ages of mankind himself.
    Imho i do not even believe any fix would be made to the staff, if i am not mistaking and i do not think i am i read somewhere devs are perfectly content with the actual state of the arcane staff.


    So there two ways or you wait and hope for the client update or you wait and hope for the client update.
    They said there was nothing wrong with the windmill glitch, either, way back in s2. And look how that turned out.

    I think Kershal should have a buff - the maul FAR outclasses it.

    Also, we're not talking about a couple of players, we're talking about perhaps AL's most plat-spending sorcerers - and those are quite a big group. I think the proc should be changed to, say, an armor buff (God knows we need it), +60 INT, stun and perhaps some HP. Also, the shadowflare should be able to stun (and be subject to stun immunity)

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    +1

    It would be nice to hear back from STS on this, we've had dozens of threads and I have never seen a response on it.

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    Didn't you guys notice the .0000000000000002 reduction in charge time? Comeon man! Making it too fast would deem it "overpowering".

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    Quote Originally Posted by Candylicks View Post
    +1

    It would be nice to hear back from STS on this, we've had dozens of threads and I have never seen a response on it.
    http://www.spacetimestudios.com/show...=1#post1484617
    After that, no more response. I know mods and samhayne check threads every day and locks all "pvp drama" or move any off topic to their respective place, but they dont report this to the devs ~.~ And that thread I linked, after 3 months carapace "finally saw it", while there were many threads responsed by devs or mobs in that section of the forum ~.~ And I edit this post last time, I just noticed sam's reply in a thread about "vanity with stats" half an hour ago, but noone cares about this thread. Trollolol ....
    Last edited by Sceazikua; 05-09-2014 at 08:10 AM.

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    If they were gonna fix it it would be done already

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    Quote Originally Posted by Doobiez View Post
    If they were gonna fix it it would be done already
    Persistence hopefully helps. I'm sure STS has a ton on their plate and it's way down for things to consider, but the arcane mages need some love for sure.

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    Honestly I see the new mythic gun being no where near ker'shal. The gun is gonna have 550-570 damage and around 3.7k health. I can see arcane staff still being the best pve and pvp weapon by far.

    Sent from my ST26i using Tapatalk

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    Quote Originally Posted by Anyona View Post
    Honestly I see the new mythic gun being no where near ker'shal. The gun is gonna have 550-570 damage and around 3.7k health. I can see arcane staff still being the best pve and pvp weapon by far.

    Sent from my ST26i using Tapatalk
    Lol at this

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    You cant just give it a stat until you see it. And, I prefer -20% armor and root than 60 int and 10 mana regen lol.

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    Quote Originally Posted by dantus View Post
    Lol at this
    Why are you lolling? The gun probably wont give enough hp even if the proc is so good

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    i think its strong enough as it is


    Sent from my iPhone using tapatalk,Ign Athellikyn

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    Quote Originally Posted by Anyona View Post
    Honestly I see the new mythic gun being no where near ker'shal. The gun is gonna have 550-570 damage and around 3.7k health. I can see arcane staff still being the best pve and pvp weapon by far.

    Sent from my ST26i using Tapatalk
    The Kershal is a joke in pve. The new myth gun proc will make it more desirable than the staff. I agree we can probably keep the staff for pve but tbh its demise is already in the works.

    Unless they decide to select the Kershal as the first arcane weapon for crafting, or they fix it you are looking at unloading it soon.

    Sent from my SAMSUNG-SGH-I337 using Tapatalk

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    Quote Originally Posted by Candylicks View Post
    The Kershal is a joke in pve. The new myth gun proc will make it more desirable than the staff. I agree we can probably keep the staff for pve but tbh its demise is already in the works.

    Unless they decide to select the Kershal as the first arcane weapon for crafting, or they fix it you are looking at unloading it soon.

    Sent from my SAMSUNG-SGH-I337 using Tapatalk
    I just see the decrease in health being quite a problem, damage does matter, there wont be much difference. And I think the gun procs should be arcane lol

    Sent from my ST26i using Tapatalk

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    Quote Originally Posted by Anyona View Post
    Honestly I see the new mythic gun being no where near ker'shal. The gun is gonna have 550-570 damage and around 3.7k health. I can see arcane staff still being the best pve and pvp weapon by far.

    Sent from my ST26i using Tapatalk
    The gun will have more than 550 damage, and will give more than 3.7k hp. I have over 3.7k hp right now with an Expedition Rifle. Do you even mage?

    Quote Originally Posted by Anyona View Post
    I just see the decrease in health being quite a problem, damage does matter, there wont be much difference. And I think the gun procs should be arcane lol

    Sent from my ST26i using Tapatalk
    There will be a noticable difference in damage. Not only will the new gun have more damage statwise (it should), it will have a lot more damage skillwise.

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    Quote Originally Posted by Instanthumor View Post
    The gun will have more than 550 damage, and will give more than 3.7k hp. I have over 3.7k hp right now with an Expedition Rifle. Do you even mage?



    There will be a noticable difference in damage. Not only will the new gun have more damage statwise (it should), it will have a lot more damage skillwise.
    The damage wont be over 600 and yes I do have a mage but I cannot see the mythic gun surpassing arcane staffs health.

    Sent from my ST26i using Tapatalk

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    Quote Originally Posted by Anyona View Post
    The damage wont be over 600 and yes I do have a mage but I cannot see the mythic gun surpassing arcane staffs health.

    Sent from my ST26i using Tapatalk
    I beg to differ. If mages can achieve over 620 damage with the Kershal Scepter, it's more than possible for mages to reach over 650 damage, statwise. The staff will have more health, but it won't be a huge difference. Maybe just a couple hundred hp. But that's not the issue Anyona, please fix Kershal Scepters.

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    I have a Kershal. In my dictionary the Kershal definition is:
    Kershal: noun: Oversized, underpowered walking stick that squishy blue mages use.
    Do I need to say more.
    PLEASE FIX THE KERSHAL!!

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    Quote Originally Posted by Medicman View Post
    I have a Kershal. In my dictionary the Kershal definition is:
    Kershal: noun: Oversized, underpowered walking stick that squishy blue mages use.
    Do I need to say more.
    PLEASE FIX THE KERSHAL!!
    True.. Lol it looks cool but it's the worst arcane weapon proc. if the mythic staff has a close proc imagine how much better the mythic gun might be. Also realize how warriors can still use the arcane mauls with no complaints because it's the best weapon in the game. The kershal scepter needs to be fixed before people stop playing Mage because it's too weak.


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    BUMP -- I don't want this thread to die. Please continue to add your thoughts and comments. Or if you don't have any comments to add, but you support the idea, then please show your support by thanking the first posts. The more support this thread gets, the better chance we have of getting this changed. STS has shown in the past that they do respond to what players want.

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    Buff the staff.. I can kill a lot of Kershal mages with a cheap claymore of tactics..

    Bout time mages get to shine. They have been underdeveloped for many seasons. They honestly deserve an OP buff so the weapon lives up to "Arcane" status.
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