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Thread: Health or Armor first? (PVP)

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    Default Health or Armor first? (PVP)

    Helo guys, i need help to choose this for PVP, Health or Armor first? Example: A. Health 6700 Armor 1800 or B. Health 6800 Armor 1700 Just example, please help. Ty. *Warrior

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    Senior Member Instanthumor's Avatar
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    Put it this way:

    100 armor > 100 health

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    Senior Member Ishtmeet's Avatar
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    Well I'm going to make a new guide about tanking.
    In short, Health is the overall health. Suppose you have 1000 health and 100 armour and you get 200dmg on aimed shot(suppose). And if you increase armour, Suppose: 800 Health and 200 armour. You will get 100 less damage from aimshot. That means you will get 100 dmg per aimed shot. So armour is first preference. Armour decrease the overall damage inflicted by opponent on you. So , Armour>Health.

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    Senior Member Ebezaanec's Avatar
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    Quote Originally Posted by Ishtmeet View Post
    Well I'm going to make a new guide about tanking.
    In short, Health is the overall health. Suppose you have 1000 health and 100 armour and you get 200dmg on aimed shot(suppose). And if you increase armour, Suppose: 800 Health and 200 armour. You will get 100 less damage from aimshot. That means you will get 100 dmg per aimed shot. So armour is first preference. Armour decrease the overall damage inflicted by opponent on you. So , Armour>Health.
    That only occurs if armor works at 100%. A dev posted somewhere, but I can recall that it mentions that the majority of the time, armor will reduce dmg based on how much is taken into account.

    So in short: Have 1800+ armor does not mean exactly 1800+ will be used.
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    Senior Member Ishtmeet's Avatar
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    Quote Originally Posted by Ebezaanec View Post
    That only occurs if armor works at 100%. A dev posted somewhere, but I can recall that it mentions that the majority of the time, armor will reduce dmg based on how much is taken into account.

    So in short: Have 1800+ armor does not mean exactly 1800+ will be used.
    Hmm It can be taken into consideration. Like, sheild of mage depends on the Str and Int. I think armour depends upon Str too. More you have, the more you will be able to use it.

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    Senior Member Instanthumor's Avatar
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    Quote Originally Posted by Ishtmeet View Post
    Hmm It can be taken into consideration. Like, sheild of mage depends on the Str and Int. I think armour depends upon Str too. More you have, the more you will be able to use it.
    Unfortunately, you're wrong.

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    Without health, armor is useless.

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    Armor is nonlinear and plateaus at several point as well as spikes in damage reduction per unit. Honestly, the best way to test your survive ability is let the mobs in elite harbor (or whichever location you choose. You should be able to last 10seconds with your gear wherever you choose so any difference is notable) wail on you with the two different spec. I tape it with a second device and crop the video so it starts at when I first take damage and when I hit 20% (+/-3%) to find the exact time. Do this 10-20 time per spec and find the mean survival time and then compare.

    If the specs seem identically effective, go with whichever offers more DPS/Damage.


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    Senior Member Crowsfoot's Avatar
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    Quote Originally Posted by User111 View Post
    Without health, armor is useless.
    Most high armor items have plenty of HP.


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    Senior Member yasshh's Avatar
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    There was an oldddd post regarding this where the exact formula of "how mch health does a certain amount of damage reduces". Unfortunately cant find the link

    Retired.

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    Senior Member Jirikjurasek's Avatar
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    Quote Originally Posted by yasshh View Post
    There was an oldddd post regarding this where the exact formula of "how mch health does a certain amount of damage reduces". Unfortunately cant find the link
    Yes, there is a coeficient which change in each lvl, so higher lvl you are you need more armor for the same dmg reduction. But exact value of the coeficient havenīt been publicated

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    Quote Originally Posted by Jirikjurasek View Post
    Yes, there is a coeficient which change in each lvl, so higher lvl you are you need more armor for the same dmg reduction. But exact value of the coeficient havenīt been publicated
    Yeah.. Something like that.. I forgot coz it was tooo old

    Retired.

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    Quote Originally Posted by yasshh View Post
    Yeah.. Something like that.. I forgot coz it was tooo old
    Its nonlinear. My methodology is to simply test builds. To find the exact formula is too difficult since game designers can add secondary factors to diminish (or even increase) the efficiency at or above certain points.


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    Senior Member Ebezaanec's Avatar
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    I found the post.. Indulge

    Quote Originally Posted by MonkeySphere View Post
    Armor works like this:

    Armor Value * (Armor Modifier by level of attack mob) = Damage Reduction

    This modifier goes down as the level of the attacking mob goes up, so that more armor is needed to maintain Damage Reduction as the player moves into higher level content.

    This passive is a multiplier on the Armor Value, so that a small change might not have a huge impact on Damage Reduction, but the higher the base Armor Value the player has the more this passive is worth. Therefore, this passive is way more effective for a warrior is max armor than it would be for a sorcerer in medium armor.

    For example:

    Warrior with 980 armor at level 21 vs. Sorcerer with 500 armor at level 21.

    Warrior DR w/out passive - 980*.00047619 (attacking mobs modifier) = 46.6% DR
    Sorcerer DR w/out passive - 500*.00047619 = 23.8% DR

    Warrior DR w 4/5 passive - (980*1.04)*.00047619 = 48.5% DR
    Sorcerer DR w 4/5 passive - (500*1.04)*.00047619 = 24.7% DR

    This benefit will grow as armor values get higher, which is one of the reasons why this passive will probably never go beyond its 5% increase. It would just become too powerful over time.
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    Senior Member Jirikjurasek's Avatar
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    Just idea: is armor really diminishing? I never tested it, as information above, it seems that not

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    Quote Originally Posted by Ebezaanec View Post
    I found the post.. Indulge
    Any idea how this constant was derived, or what it is at the level 41 cap?

    As it stands, this equation is only interesting. I am not sure how to derive damage reduction precisely since it can only be relative to previous sets of gear and that limits me to knowing 1 of three variable. Therefore I cannot evaluate different sets of gear at the current cap.

    PS: Kali already proved armorasove was faulty, this data may not account for those findings.


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    Senior Member Kreasadriii's Avatar
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    yep, armor reduce the damage that u received..

    HP? u have heal skills and pet

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    If armor is better then health then magma armors are far better then mythics...
    But still I think mythics are far better then magmas....
    Because oh health dps dmg boost

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    A laval 41 magma will gives you 200 more armor..
    But still...
    Mythoc armor gives 200 more health...
    So which is good

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