I agree, this new gun will obviously have considerably higher damage than the Kershal. The proc looks way better than the kershal. This gun gives 20% of damage returned as mana, where my Kershal has a "chance" to give +10 mana regen for 8 seconds (80 mana added). Then there is the root proc compared to a Kershal's small chance on charged attack to slow by 30%.
Only benefit of the Kershal is it will give 156 more health, but I don't see that as enough of a difference to keep the Kershal as the best sorcerer weapon. Maybe for PvE it will be best because of it's AoE normal attack, but for PvP the gun will be the weapon of choice.
Only way to change that is to totally change the way the Kershal procs work. I suggest scrapping everything about the Kershal's proc except the +60 INT. Then add some kind of stun and/or armor reduction proc. The proc would be the same for both charged and non-charged. The advantage of charging would be that it aims towards the enemy like a fireball, and the charged one should produce slightly more damage (not less) like every other weapon in the game. The procs would be the same both charged and non-charged.
Anything less than that and we can expect the Kershal to be finished after one season.
I really do like the new mythic weapons, but just as the Arcane Maul was the best warrior weapon even after the mythic glaive/bonesaw were released, the kershal should continue to be the best sorcerer weapon even after these level 41 mythic weapons are released.
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