Yeah, after looking at the mythic weapons again, it seems like each class is getting what they already have plenty of. I understand that this works to further define each class in PvE and encourages team work, but in PvP all it will do is make things even more extreme in terms of balance. If you think a warrior is hard to kill now, imagine with that sword & shield that heals you for the damage you take and gives you 300+ more armor. And mages needing more mana? I suppose if the damage increase to the mage gun is enough then it will compensate for the extra armor and health a warrior will have. You just have to keep an eye on class balance, because so far this season it is not very good.