First, I would like to thank the following players for giving me some pictures and such good of some information about the skills and there current description etc.
(other pictures came from them)
Noneo
Redbridge
Horsethe
Silentarrow
DocDoBig
hidden secrets can be found in this thread, Good Luck.
A new player should always learn alot about games and the different roles of each class, I prefer to check this made by other community forum members:
Everything you wanna know about Guides (by RedBridge)
SL's Timeline (by DocDoBig)
All in One: How to be an effective team (XP Gain) (by Kanozaki)
Vanity Items with Pictures( by Evicted)
Guide to LvL 1-46 (by Victordemelo)
Boss Compendium(by Silentarrow)
Set Zyra Roh (by Avril)
How to Merch (by Zodiarck)
Being a Successful Guild Owner (by JBlazer)
Tips/Guide to Dealing with Rushers in PvP (by Shaocalur)
This Guide is for those who cant find the Vular Tickers, it is needed at LvL 13-19
How to Find Vular Tickers(by Dracula)
Important Guide to Avoid Scammers:
Guide to Avoiding Scam Attempts(by Jblazer)
How to Avoid Scam(s) (by Zenxpro)
The Advanced Mode & Basic Mode will be available soon.
Engineer,a class that supports the team,it can deal some wicked damage,
along with offering great survivability
due to their extensive Healing Power, and armor buff skills.
It is a master of controlling,debuffing and weakening their foes,
they wear medium armor and can use deadly hand blaster gauntlets.
They offer multiple group buffs and heals which are CRITICAL for fast, successful dungeon runs,
and for keeping your team alive.
PvE Status
Napalms are just 30k when "The Hive" map was released.
The Pie Chart describes the population of players used.
Skills
I looted 81 Napalms in Total when The Hive was released.
Wither - (Damage over Time) - Earned at level 2
Level 1: 8 energy, 12 second cool-down, 12m range, 10 seconds of 1 - 2 damage every 2 seconds.
Level 2: 8 energy, 12 second cool-down, 12m range, 10 seconds of 2 – 5 damage every 2 seconds.
Level 3: 8 energy, 12 second cool-down, 12m range, 10 seconds of 4 – 8 damage every 2 seconds.
Level 4: 8 energy, 12 second cool-down, 12m range, 10 seconds of 6 – 10 damage every 2 seconds.
Level 5: 8 energy, 12 second cool-down, 12m range, 10 seconds of 8 – 12 damage every 2 seconds.
Level 6: 8 energy, 12 second cool-down, 12m range, 10 seconds of 10 – 14 damage every 2 seconds.
Leech - (Damage over Time, Healing over Time) - Earned at level 3
Level 1: 10 energy, 15 second cool-down, 12m range, 6 seconds of 1 - 2 damage per 2 seconds and healing to the caster.
Level 2: 10 energy, 15 second cool-down, 12m range, 6 seconds of 2 - 5 damage per 2 seconds and healing to the caster.
Level 3: 10 energy, 15 second cool-down, 12m range, 6 seconds of 4 - 10 damage per 2 seconds and healing to the caster.
Level 4: 10 energy, 15 second cool-down, 12m range, 6 seconds of 6 - 14 damage per 2 seconds and healing to the caster.
Level 5: 10 energy, 15 second cool-down, 12m range, 6 seconds of 8 - 18 damage per 2 seconds and healing to the caster.
Level 6: 10 energy, 15 second cool-down, 12m range, 6 seconds of 10 - 20 damage per 2 seconds and healing to the caster.
Empathy - (Group Healing over Time) - Earned at level 4
Level 1: 15 energy, 8 second cool-down, 8m range, (3) group heals of 5 - 10 HP over a 9 second period (casting every 3 seconds).
Level 2: 15 energy, 8 second cool-down, 8m range, (3) group heals of 10 - 15 HP over a 9 second period (casting every 3 seconds).
Level 3: 15 energy, 8 second cool-down, 8m range, (3) group heals of 15 - 20 HP over a 9 second period (casting every 3 seconds).
Level 4: 15 energy, 8 second cool-down, 8m range, (3) group heals of 20 - 25 HP over a 9 second period (casting every 3 seconds).
Level 5: 15 energy, 8 second cool-down, 8m range, (3) group heals of 25 - 30 HP over a 9 second period (casting every 3 seconds).
Level 6: 15 energy, 8 second cool-down, 8m range, (3) group heals of 30 - 35 HP over a 9 second period (casting every 3 seconds).
Note: 3 group heals means that the entire group will be healed 3 separate times in 9 seconds with one cast of this skill.
Special Note:The skill is different from PvP to balanced all class.
Revive - (Bring a player back to life, Small Party Buff) - Earned at level 6
Level 1: 20 energy, 15 second cool-down, 8m range, revive your fallen party member within range.
Level 2: 15 energy, 15 second cool-down, 8m range, revive your fallen party member within range.
Level 3: 10 energy, 15 second cool-down, 8m range, revive your fallen party member within range.
Level 4: 10 energy, 15 second cool-down, 9m range, revive your fallen party member within range.
Level 5: 10 energy, 15 second cool-down, 10m range, revive your fallen party member within range.
Level 6: 10 energy, 15 second cool-down, 12m range, revive your fallen party member within range.
Shhhhh! If you found the Secret, Keep it Secret!
Force Shield - (Protection to the caster, Armor Buff) - Earned at level 8
Level 1: 10 energy, 45 second cool-down, 30 second duration, +20 armor, + 1 M/S, the shield bursts when you take 25 damage.
Level 2: 10 energy, 45 second cool-down, 30 second duration, +40 armor, + 1 M/S, the shield bursts when you take 35 damage.
Level 3: 10 energy, 45 second cool-down, 30 second duration, +60 armor, + 1 M/S, the shield bursts when you take 45 damage.
Level 4: 10 energy, 45 second cool-down, 30 second duration, +80 armor, + 2 M/S, the shield bursts when you take 55 damage.
Level 5: 10 energy, 45 second cool-down, 30 second duration, +100 armor, + 1 M/S, the shield bursts when you take 65 damage.
Level 6: 10 energy, 45 second cool-down, 30 second duration, +120 armor, + 1 M/S, the shield bursts when you take 75 damage.
Best for Eng L51: 6661 6066 606
Suppression - (Stun) - Earned at level 10
Level 1: 15 energy, 15 second cool-down, 12m range, a 6 second mesmerize on (2) mobs within 6m of target. Any damage done to a mob while mesmerized will break the spell.
Level 2: 15 energy, 15 second cool-down, 12m range, a 6 second mesmerize on (3) mobs within 6m of target. Any damage done to a mob while mesmerized will break the spell.
Level 3: 15 energy, 15 second cool-down, 12m range, a 6 second mesmerize on (4) mobs within 6m of target. Any damage done to a mob while mesmerized will break the spell.
Level 4: 15 energy, 15 second cool-down, 12m range, a 6 second mesmerize on (5) mobs within 6m of target. Any damage done to a mob while mesmerized will break the spell.
The Hive has a Re-roll glitch when it was release.
Level 5: 15 energy, 15 second cool-down, 12m range, a 8 second mesmerize on (5) mobs within 6m of target. Any damage done to a mob while mesmerized will break the spell.
Level 6: 15 energy, 15 second cool-down, 12m range, a 8 second mesmerize on (5) mobs within 8m of target. Any damage done to a mob while mesmerized will break the spell.
My first IGN was Darkensun, he is a commando.
Protection - (Armor Buff) - Earned at level 13
Level 1: 15 energy, 10 second cool-down, 120 second duration, and gives a group buff of 10 more armor.
Level 2: 15 energy, 10 second cool-down, 120 second duration, and gives a group buff of 20 more armor.
Level 3: 15 energy, 10 second cool-down, 120 second duration, and gives a group buff of 30 more armor.
Level 4: 15 energy, 10 second cool-down, 120 second duration, and gives a group buff of 40 more armor.
Level 5: 15 energy, 10 second cool-down, 120 second duration, and gives a group buff of 50 more armor.
Level 6: 15 energy, 10 second cool-down, 120 second duration, and gives a group buff of 60 more armor.
Transference - (Damage over Time, Area of Effect Group Healing over Time) - Earned at level 16
Level 1: 15 energy, 10 second cool-down, 12m range, 2 - 10 area damage, damaged targets heal teamates by 2 - 10 within a 10m range.
Level 2: 15 energy, 10 second cool-down, 12m range, 3 - 12 area damage, damaged targets heal teamates by 4 - 12 within a 10m range.
Level 3: 15 energy, 10 second cool-down, 12m range, 4 - 14 area damage, damaged targets heal teamates by 6 - 14 within a 10m range.
Level 4: 15 energy, 10 second cool-down, 12m range, 5 - 16 area damage, damaged targets heal teamates by 8 - 16 within a 10m range.
Level 5: 15 energy, 10 second cool-down, 12m range, 6 - 18 area damage, damaged targets heal teamates by 10 - 18 within a 10m range.
Level 6: 15 energy, 10 second cool-down, 12m range, 7 - 20 area damage, damaged targets heal teamates by 12 - 20 within a 10m range.
Pain - (Damage over Time, Area of Effect Damage) - Earned at level 20
Level 1: 15 energy, 8 second cool-down, 12m range, 2 - 8 Damage on impact, 3 second stun and knockdown and 15 - 25 area damage at the end of stun (explosion).
(After stunned, the target will explode and hurt all enemies around it.)
Level 2: 15 energy, 8 second cool-down, 12m range, 4 - 10 Damage on impact, 3 second stun and knockdown and 15 - 25 area damage at the end of stun (explosion).
Level 3: 15 energy, 8 second cool-down, 12m range, 4 - 12 Damage on impact, 3 second stun and knockdown and 15 - 25 area damage at the end of stun (explosion).
Level 4: 15 energy, 8 second cool-down, 12m range, 4 - 15 Damage on impact, 3 second stun and knockdown and 15 - 25 area damage at the end of stun (explosion).
Level 5: 15 energy, 8 second cool-down, 12m range, 5 - 17 Damage on impact, 3 second stun and knockdown and 15 - 25 area damage at the end of stun (explosion).
Level 6: 15 energy, 8 second cool-down, 12m range, 5 - 20 Damage on impact, 3 second stun and knockdown and 15 - 25 area damage at the end of stun (explosion).
Sonic Boom - (Area of Effect Damage) - Earned at level 24
Level 1: 15 Energy, 30 second cool-down, 6m range, 2 - 10 area damage.
Level 2: 15 Energy, 30 second cool-down, 6m range, 4 - 14 area damage.
Level 3: 15 Energy, 30 second cool-down, 6m range, 6 - 18 area damage.
I love the Youtube channel "Monstercat".
Level 4: 15 Energy, 30 second cool-down, 6m range, 8 - 22 area damage.
Level 5: 15 Energy, 30 second cool-down, 6m range, 10 - 26 area damage.
Level 6: 15 Energy, 30 second cool-down, 6m range, 12 - 30 area damage.
Decay - (Single Target Damage)
Hmmmm, seems your enjoying this thread.
Level 1: 12 energy, 20 sec. cool-down, 12m range, 10 sec. duration 5 - 10 damage every 2 seconds, -10 Armor Value to target.
Level 2: 12 energy, 20 sec. cool-down, 12m range, 10 sec. duration 8 - 15 damage every 2 seconds, -20 Armor Value to target.
Level 3: 12 energy, 20 sec. cool-down, 12m range, 10 sec. duration 11 - 20 damage every 2 seconds, -30 Armor Value to target.
Level 4: 12 energy, 20 sec. cool-down, 12m range, 10 sec. duration 14 - 25 damage every 2 seconds, -40 Armor Value to target.
Level 5: 12 energy, 20 sec. cool-down, 12m range, 10 sec. duration 17 - 30 damage every 2 seconds, -50 Armor Value to target.
Level 6: 12 energy, 20 sec. cool-down, 12m range, 10 sec. duration 20 - 35 damage every 2 seconds, -60 Armor Value to target.
The commando's job is to tank, holding aggro so that enemies attack them
instead of more vulnerable party members. It has heavy armor, high health,and
a set of skills that is designed around forcing enemies to attack them,its
the only class that can use heavy weapons.
CtF Status
Skills
Force Hammer - Standard single target ranged attack that taunts the enemy with a successful hit. (unlocked at lvl 2)
Level 1: 10 energy, 5 sec. cool-down, 12m range, 1 - 5 damage + taunt.
Level 2: 10 energy, 5 sec. cool-down, 12m range, 2 - 10 damage + taunt.
Level 3: 10 energy, 5 sec. cool-down, 12m range, 4 - 15 damage + taunt.
Level 4: 10 energy, 5 sec. cool-down, 12m range, 7 - 20 damage + taunt.
Level 5: 10 energy, 5 sec. cool-down, 12m range, 10 - 25 damage + taunt.
Level 6: 10 energy, 5 sec. cool-down, 12m range, 12 - 30 damage + taunt.
Neutron Stomp - Knocks down all enemies within a 6m radius of the Commando, preventing them from dealing damage until they get up again. Will also cause damage. Kind of similar to PL stomp, however, a knockdown effect is used instead of knockback. This prevents scattering. (unlocked at lvl 3)
Level 1: 10 energy, 8 sec. cool-down, 6m point blank AE, 11-15 damage + AE knockdown.
Best thread ever made in forums?
Level 2: 10 energy, 8 sec. cool-down, 6m point blank AE, 12-18 damage + AE knockdown.
Best for Com L51: 6661 6660 066 or 1666 6660 066
Level 3: 10 energy, 8 sec. cool-down, 6m point blank AE, 14-22 damage + AE knockdown.
Level 4: 10 energy, 8 sec. cool-down, 6m point blank AE, 16-24 damage + AE knockdown.
Level 5: 10 energy, 8 sec. cool-down, 6m point blank AE, 18-28 damage + AE knockdown.
Level 6: 10 energy, 8 sec. cool-down, 6m point blank AE, 20-30 damage + AE knockdown.
Vigor - Increases health regeneration for a short period of time. More points in this skill means a higher boost in regeneration per second.(unlocked at lvl 4)
Level 1: 10 energy, 20 sec. cool-down, + self regen buff. (+5 Health/Sec)
Level 2: 10 energy, 20 sec. cool-down, + self regen buff. (+7 Health/Sec)
Level 3: 10 energy, 20 sec. cool-down, + self regen buff. (+9 Health/Sec)
Level 4: 10 energy, 20 sec. cool-down, + self regen buff. (+11 Health/Sec)
Level 5: 10 energy, 20 sec. cool-down, + self regen buff. (+13 Health/Sec)
Level 6: 10 energy, 20 sec. cool-down, + self regen buff. (+15 Health/Sec)
Singularity - A ranged equivalent of PL's stomp. This move is cast on a singular target. After a few seconds, the target will produce an AoE blast that knocks back and stuns all enemies within range. (unlocked at lvl 6)
Level 1: 15 energy, 10 sec. cool-down, 12m range, + AE knockback.
Level 2: 15 energy, 10 sec. cool-down, 12m range, + AE knockback.
My nickname is Ian.
Level 3: 15 energy, 10 sec. cool-down, 12m range, + AE knockback.
Level 4: 15 energy, 10 sec. cool-down, 12m range, + AE knockback.
Level 5: 15 energy, 10 sec. cool-down, 12m range, + AE knockback.
Go to "Numa" Map, farm there for a month, you'll be lucky.
Level 6: 15 energy, 10 sec. cool-down, 12m range, + AE knockback.
Graviton Slam - Another taunt/damage ranged attack that has the added benefit of slowing the movement speed of the target. Casts as a cone AoE that can hit multiple targets. (unlocked at lvl 8)
Click here to see all my old friends!Can you find me?
Level 1: 10 energy, 8 sec. cool-down, 12m range, 11-18 damage + taunt and slow.
Level 2: 10 energy, 8 sec. cool-down, 12m range, 12-20 damage + taunt and slow.
Level 3: 10 energy, 8 sec. cool-down, 12m range, 14-25 damage + taunt and slow.
Level 4: 10 energy, 8 sec. cool-down, 12m range, 17-30 damage + taunt and slow.
Level 5: 10 energy, 8 sec. cool-down, 12m range, 20-35 damage + taunt and slow.
Level 6:
Increase Mass - Provides an increase in armour, whilst decreasing dodge and hit %. Buff appears to last for approx 4-5 seconds. (unlocked at lvl 10)
Level 1: 10 energy, 10 sec. cool-down, + Massive Defence Boost. (+100 armour, -10 dodge, -15 hit %)
Level 2: 10 energy, 10 sec. cool-down, + Massive Defence Boost. (+140 armour, -10 dodge, -10 hit %)
Level 3: 10 energy, 10 sec. cool-down, + Massive Defence Boost. (+180 armour, -10 dodge, -8 hit %)
Level 4: 10 energy, 10 sec. cool-down, + Massive Defence Boost. (+220 armour, -10 dodge, -5 hit %)
Commando is the Strongest Class.
Level 5: 10 energy, 10 sec. cool-down, + Massive Defence Boost. (+260 armour, -5 dodge, -5 hit %)
Level 6: 10 energy, 10 sec. cool-down, + Massive Defence Boost. (+300 armour, -0 dodge, -0 hit %)
Kinetic Reservoir - Increases energy regeneration for a short period of time, whilst reducing the damage and dps for the duration. A boost to damage and dps is gained for a few seconds once complete. (unlocked at lvl 13)
Level 1: 15 sec. cool-down, + energy regeneration and damage boost at end of effect. (During Regeneration - +2 Energy/Sec, -10-10 damage, -12dps; During Damage Boost - +10-10 damage, +13 dps)
Level 2: 15 sec. cool-down, + energy regeneration and damage boost at end of effect. (During Regeneration - +5 Energy/Sec, -10-10 damage, -12dps; During Damage Boost - +15-15 damage, +19 dps)
Level 3: 15 sec. cool-down, + energy regeneration and damage boost at end of effect. (During Regeneration - +6 Energy/Sec, -10-10 damage, -12dps; During Damage Boost - +20-20 damage, +23 dps)
I should be rich in SL when i keep those 81 Napalms. ;-;
Level 4: 15 sec. cool-down, + energy regeneration and damage boost at end of effect. (During Regeneration - +7 Energy/Sec, -10-10 damage, -12dps; During Damage Boost - +25-25 damage, +32 dps)
Level 5: 15 sec. cool-down, + energy regeneration and damage boost at end of effect. (During Regeneration - +8 Energy/Sec, -10-10 damage, -12dps; During Damage Boost - +30-30 damage, +38 dps)
Level 6: 15 sec. cool-down, + energy regeneration and damage boost at end of effect. (During Regeneration - +10 Energy/Sec, -10-10 damage, -12dps; During Damage Boost - +35-35 damage, +44 dps)
Gravity Well - Has the added benefit of taunting. Also provides a bonus damage effect on the enemies pulled. Each point added increases the pull effect. (unlocked at lvl 16)
Level 1: 15 energy, 10 sec. cool-down, 12m range + Pull Effect, Taunt and bonus damage.
Level 2: 15 energy, 10 sec. cool-down, 12m range + Pull Effect, Taunt and bonus damage.
Level 3: 15 energy, 10 sec. cool-down, 12m range + Pull Effect, Taunt and bonus damage.
Level 4: 15 energy, 10 sec. cool-down, 12m range + Pull Effect, Taunt and bonus damage.
Level 5: 15 energy, 10 sec. cool-down, 12m range + Pull Effect, Taunt and bonus damage.
Level 6: 15 energy, 10 sec. cool-down, 12m range + Pull Effect, Taunt and bonus damage.
Nebula - Places an aura around the Commando, causing any enemies within a 6m range to take damage. Works like a DoT while they remain in range. (unlocked at lvl 20)
Level 1: 15 energy, 30 sec. cool-down, 6m range + Proximity Aura Damage.
I didn't know what Arbiter is when i capped at 41.
Level 2: 15 energy, 30 sec. cool-down, 6m range + Proximity Aura Damage.
Level 3: 15 energy, 30 sec. cool-down, 6m range + Proximity Aura Damage.
Level 4: 15 energy, 30 sec. cool-down, 6m range + Proximity Aura Damage.
Level 5: 15 energy, 30 sec. cool-down, 6m range + Proximity Aura Damage.
Zenxpro was made in April 30,2012
Level 6: 15 energy, 30 sec. cool-down, 6m range + Proximity Aura Damage.
Operative, it is the single target damage dealers that can do hundreds of damage per second,
it has the power to use three weapon types,they use light armor and are the only
class that can use dual pistols.
PvP Status
Skills
Mind Wrack
Level 1: 10 energy, 6 sec. cool-down, 12m range, 5 - 10 damage
Level 2: 10 energy, 6 sec. cool-down, 12m range, 7 - 13 damage
Level 3: 10 energy, 6 sec. cool-down, 12m range, 9 - 16 damage
My favorite Class? Operative.
Level 4: 10 energy, 6 sec. cool-down, 12m range, 11 - 19 damage
Level 5: 10 energy, 6 sec. cool-down, 12m range, 13 - 22 damage
Level 6: 10 energy, 6 sec. cool-down, 12m range, 15 - 25 damage
Flames of Insanity
Level 1:10 energy, 8 sec. cool-down,4 sec. duration, 2 - 3 damage per second + chance to stun.
Level 2:10 energy, 8 sec. cool-down,4 sec. duration, 3 - 5 damage per second + chance to stun.
Level 3:10 energy, 8 sec. cool-down,4 sec. duration, 5 - 7 damage per second + chance to stun.
Level 4:10 energy, 8 sec. cool-down,4 sec. duration, 7 - 9 damage per second + chance to stun.
Level 5:10 energy, 8 sec. cool-down,4 sec. duration, 9 - 10 damage per second + chance to stun.
Level 6:10 energy, 8 sec. cool-down,4 sec. duration, 11 - 12 damage per second + chance to stun.
Lurch
Level 1: 10 energy, 6 sec. cool-down, 12m range, 1 - 5 damage + push and knockdown.
Level 2: 10 energy, 6 sec. cool-down, 12m range, 2 - 7 damage + push and knockdown.
Level 3: 10 energy, 6 sec. cool-down, 12m range, 3 - 9 damage + push and knockdown.
Level 4: 10 energy, 6 sec. cool-down, 12m range, 5 - 13 damage + push and knockdown.
Level 5: 10 energy, 6 sec. cool-down, 12m range, 6 - 15 damage + push and knockdown.
Level 6: 10 energy, 6 sec. cool-down, 12m range, 7 - 17 damage + push and knockdown.
Inner Focus
Level 1: 0 energy, 30 sec. cool-down, 10 sec. duration, +3 health and mana regen, -5 damage.
Level 2: 0 energy, 30 sec. cool-down, 10 sec. duration, +4 health and mana regen, -5 damage.
Level 3: 0 energy, 30 sec. cool-down, 10 sec. duration, +5 health and mana regen, -5 damage.
Level 4: 0 energy, 30 sec. cool-down, 10 sec. duration, +6 health and mana regen, -5 damage.
Level 5: 0 energy, 30 sec. cool-down, 10 sec. duration, +7 health and mana regen, -5 damage.
Level 6: 0 energy, 30 sec. cool-down, 10 sec. duration, +8 health and mana regen, -5 damage.
Amplify Pain
Level 1: 15 energy, 8 sec. cool-down, 5 sec. duration, 12m range, +5 crit chance and +5 damage to caster, -20 armor value to target.
Level 2: 15 energy, 8 sec. cool-down, 5 sec. duration, 12m range, +6 crit chance and +7 damage to caster, -40 armor value to target.
Level 3: 15 energy, 8 sec. cool-down, 5 sec. duration, 12m range, +7 crit chance and +9 damage to caster, -60 armor value to target.
Level 4: 15 energy, 8 sec. cool-down, 5 sec. duration, 12m range, +8 crit chance and +10 damage to caster, -80 armor value to target.
Level 5: 15 energy, 8 sec. cool-down, 5 sec. duration, 12m range, +9 crit chance and +12 damage to caster, -100 armor value to target.
Skill for Op L51: 6666 6660 006 or 0666 6666 006 or 6626 6666 006(9 skills build)
Level 6: 15 energy, 8 sec. cool-down, 5 sec. duration, 12m range, +10 crit chance and +15 damage to caster, -120 armor value to target.
Psychic Lash
PM me, when you found the Secrets here. I'll give a reward.
Level 1: 15 energy, 6 sec. cool-down, 6 sec. duration, 12m range, 1 - 2 damage every 2 sec. + root.
Level 2: 15 energy, 6 sec. cool-down, 6 sec. duration, 12m range, 3 - 4 damage every 2 sec. + root.
Level 3: 15 energy, 6 sec. cool-down, 6 sec. duration, 12m range, 5 - 7 damage every 2 sec. + root.
Level 4: 15 energy, 6 sec. cool-down, 6 sec. duration, 12m range, 7 - 8 damage every 2 sec. + root.
I made my Original account in December 21,2011, forgot my IGN.
Level 5: 15 energy, 6 sec. cool-down, 6 sec. duration, 12m range, 9 - 11 damage every 2 sec. + root.
Level 6: 15 energy, 6 sec. cool-down, 6 sec. duration, 12m range, 11 - 13 damage every 2 sec. + root.
Blur
Level 1: 15 energy, 30 sec. cool-down, 6 sec. duration, +15% dodge chance.
Level 2: 15 energy, 30 sec. cool-down, 6 sec. duration, +20% dodge chance.
Level 3: 15 energy, 30 sec. cool-down, 6 sec. duration, +25% dodge chance.
Level 4: 15 energy, 30 sec. cool-down, 6 sec. duration, +30% dodge chance.
Level 5: 15 energy, 30 sec. cool-down, 6 sec. duration, +35% dodge chance.
Level 6: 15 energy, 30 sec. cool-down, 6 sec. duration, +40% dodge chance.
Neural Shock
Level 1: 10 energy, 7 sec. cool-down, 12m range 3 - 8 damage, -5 hit chance and -2 critical chance to target for 5 sec.
Level 2: 10 energy, 7 sec. cool-down, 12m range 5 - 12 damage, -7 hit chance and -2 critical chance to target for 5 sec.
Level 3: 10 energy, 7 sec. cool-down, 12m range 6 - 15 damage, -10 hit chance and -4 critical chance to target for 5 sec.
Level 4: 10 energy, 7 sec. cool-down, 12m range 8 - 18 damage, -13 hit chance and -4 critical chance to target for 5 sec.
Level 5: 10 energy, 7 sec. cool-down, 12m range 10 - 22 damage, -16 hit chance and -4 critical chance to target for 5 sec.
Level 6: 10 energy, 7 sec. cool-down, 12m range 12 - 26 damage, -20 hit chance and -4 critical chance to target for 5 sec.
Precision
Level 1: 25 energy, 60 sec. cool-down, 10 sec. duration self buff, +5 hit%, +10% critical.
Level 2: 25 energy, 60 sec. cool-down, 10 sec. duration self buff, +7 hit%, +20% critical.
Level 3: 25 energy, 60 sec. cool-down, 10 sec. duration self buff, +9 hit%, +30% critical.
Level 4: 25 energy, 60 sec. cool-down, 10 sec. duration self buff, +11 hit%, +40% critical.
Level 5: 25 energy, 60 sec. cool-down, 10 sec. duration self buff, +13 hit%, +50% critical.
Level 6: 25 energy, 60 sec. cool-down, 10 sec. duration self buff, +14 hit%, +60% critical.
Sympathetic Anguish
Level 1: 15, energy, 10 sec. cool-down,12m range, 1-6 damage,can jump targets up to 2 times -20% damage per jump.
Level 2: 15, energy, 10 sec. cool-down,12m range, 1-6 damage,can jump targets up to 2 times -20% damage per jump.
Level 3: 15, energy, 10 sec. cool-down,12m range, 3-10 damage,can jump targets up to 2 times -20% damage per jump.
Level 4: 15, energy, 10 sec. cool-down,12m range, 4-13 damage,can jump targets up to 2 times -20% damage per jump.
Level 5: 15, energy, 10 sec. cool-down,12m range, 5-16 damage,can jump targets up to 2 times -20% damage per jump.
Level 6: 15, energy, 10 sec. cool-down,12m range, 7-20 damage,can jump targets up to 2 times -20% damage per jump.
Psychic Binding
Level 1: 15 energy, 30 sec. cool-down, 4 sec. duration, 12m range, 40% area effect slow.
Level 2: 15 energy, 30 sec. cool-down, 4 sec. duration, 12m range, 50% area effect slow.
Level 3: 15 energy, 30 sec. cool-down, 4 sec. duration, 12m range, 60% area effect slow.
Level 4: 15 energy, 30 sec. cool-down, 4 sec. duration, 12m range, 70% area effect slow.
Level 5: 15 energy, 30 sec. cool-down, 5 sec. duration, 12m range, 70% area effect slow.
Level 6: 15 energy, 30 sec. cool-down, 6 sec. duration, 12m range, 70% area effect slow.
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