That's not entirely true. On the one hand, there are no built in mechanics for the go system, but on the other hand no one "invented" the idea of go. At least not recently. The idea of, "the go system" has been around for thousands of years. You can literally go all the way back to Assyria, Persia, Israel, etc. They would often settle conflicts between entire armies by pitting champions against one another in a "1v1" kind of duel. And then of course Ancient Rome has gladiator arenas which would often consist of two gladiators versing each other.
Specifically for mmo's the go system has always been around. In some games, it has a built in function, but in others it does not. Believe it or not the "go" system even made it into Guild Wars 2, which does not currently have a built in dueling system.
In other words, to answer the original question, no one knows who ultimately invented the system but it's been around as long as ffa has. You might ask who the first player was to introduce it to PL, but that seems irrelevant to me considering that he wouldn't have made it up and there were probably several people who all had the idea.
Now, the interesting thing is that "rushing" has never been around in any games. Pocket Legends is very unique in that you can rush people 3v1, and 2v1, and pick and choose who you are enemies with to your advantage. In most pvp mmo arenas, there is great reason for you to work with your entire team in a complete free for all. This generally would benefit you and your team the most. In pocket legends, there is no reason to do so. In Pocket Legends we have a unique kind of almost "gang" system where the guys on top can't be messed with or they, and all their "fellow gang members" will rush you and shut you down. Guild wars 2 doesn't have this because there is no benefit in "rushing someone" even in a go match. It literally gains you nothing and will probably get you booted from the server.
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