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    Senior Member inkredible's Avatar
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    Quote Originally Posted by Samhayne View Post
    Hey guys,

    There are scalars that adjust how much damage and healing can be done in PvP zones. Healing looks like it is cut by 10% in PvP, hence the move from 500 to 450. These allow for difference balance adjustments from PvP to PvE. These modifiers for PvP have always been in place since PvP originally launched.

    what about jugg self heal not working in elites?.. thats one issue. i tested jugg self heal (below 25%) 0/10 trials it worked.. aka it didnt work. Its a 50% chance right..

    look into that. Also samhayne if theres a change of scalar from 500 to 450 (pve to pvp (10% ) ) then you should change the description. Because it clearly says on jugg "Heals 500 when charged" that description is really specific. if it was vengence i will understand becase vengence adds 50 str.. specifically strength points. 10% scalar is that only damage reduced? or everything stat
    Last edited by inkredible; 06-02-2014 at 09:04 PM.

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