I was thinking about this a bit. I think that the main problem that is attempted to be patched or worked around here is not as much high/low drop rates or enemy randomly spawning as much as it is with the fact that dying doesn't affect anything. You go in these elite dungeon and it may take longer if you are in a weaker group but throw in a mage or 2 and it's rev spamming which makes the group still successful in clearing the dungeon... since deaths do not have any impact of any kind on your toon it really doesn't matter. Takes the skill out of the game and replaces it with patience. I do not have that kind of patience but some people do. The caves (just like farming for rift stuff) becomes a simple patience game... nothing to loose and the patient players get rich. No skills involved at all, good players not getting more than poor players if only getting through the levels slightly faster. Not complaining here just an observation.
I would enjoy seeing the whole dungeon "reset" when the party wipes out for example...
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