Page 3 of 3 FirstFirst 123
Results 41 to 49 of 49

  Click here to go to the first Dev post in this thread.   Thread: Thank you for being so patient with our whining

  1. #41
    Luminary Poster StompArtist's Avatar
    Join Date
    Dec 2010
    Location
    Senior Home
    Posts
    5,053
    Thanks Thanks Given 
    1,553
    Thanks Thanks Received 
    973
    Thanked in
    630 Posts

    Default

    Quote Originally Posted by Riccits View Post
    this update was too late... we all on forum have the equippment.. and some guy will buy missing parts.. but caves are death.. on my friend list i saw ppl only try once the caves then leaved bored.. i dont c any reason to play it again...
    ppl which wasnt online coudnt farm nothing... ppl which was on after update are multimilonairs..
    we all here had advantages, casual players remains empty...
    I was thinking about this a bit. I think that the main problem that is attempted to be patched or worked around here is not as much high/low drop rates or enemy randomly spawning as much as it is with the fact that dying doesn't affect anything. You go in these elite dungeon and it may take longer if you are in a weaker group but throw in a mage or 2 and it's rev spamming which makes the group still successful in clearing the dungeon... since deaths do not have any impact of any kind on your toon it really doesn't matter. Takes the skill out of the game and replaces it with patience. I do not have that kind of patience but some people do. The caves (just like farming for rift stuff) becomes a simple patience game... nothing to loose and the patient players get rich. No skills involved at all, good players not getting more than poor players if only getting through the levels slightly faster. Not complaining here just an observation.

    I would enjoy seeing the whole dungeon "reset" when the party wipes out for example...
    Last edited by StompArtist; 01-13-2011 at 08:08 AM. Reason: Added stuff.

  2. #42
    Senior Member Echelong's Avatar
    Join Date
    Dec 2010
    Location
    Puerto Rico
    Posts
    1,414
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    2
    Thanked in
    1 Post

    Default

    I don't see a problem with rare drops and rare portal spawn but, I would like for bosses not to be rare. Last night we cleared a level and had the last mob and we where ok boss now and to our surprise it was a desert guy -_-. I loved the shadow caves but there is no sense in farming since you use a lot of pots not enough money made from kills and drops and bosses don't spawn.
    Sig by KLEMEN
    IGN: E͡ℭ͟ӈҿͥ͜lͣoͫղg level 56 Mega Mage/Sewer mage ~ EchelongX lvl 55 Dex Bird

  3. #43
    Banned Lesrider's Avatar
    Join Date
    Oct 2010
    Location
    New York!
    Posts
    5,997
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    6
    Thanked in
    6 Posts

    Default

    Quote Originally Posted by Shemron View Post
    I don't see a problem with rare drops and rare portal spawn but, I would like for bosses not to be rare. Last night we cleared a level and had the last mob and we where ok boss now and to our surprise it was a desert guy -_-. I loved the shadow caves but there is no sense in farming since you use a lot of pots not enough money made from kills and drops and bosses don't spawn.
    Ah is that how it works? A desert guy spawns instead of boss? Maybe they're just having fun playing with this new spawning system (just started using it on the portal, am I right?) and haven't decided how they want it to work yet?

  4. #44
    Senior Member Echelong's Avatar
    Join Date
    Dec 2010
    Location
    Puerto Rico
    Posts
    1,414
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    2
    Thanked in
    1 Post

    Default

    Quote Originally Posted by Lesrider View Post
    Ah is that how it works? A desert guy spawns instead of boss? Maybe they're just having fun playing with this new spawning system (just started using it on the portal, am I right?) and haven't decided how they want it to work yet?
    Sucks you kill everything and you get the last one and only a regular mob sitting in the boss spawn. I did it for a few times but only 1 boss spawned and all he gave where whites and yellows. If at least it was worth the while and mobs dropped more gold and trash items to sell it would be better. But in each run only win about 2k gold at max which is even lower than AO2 or 3. Great dungeon but far to little reward now. Last night it was hard to find a group that would like farming it.
    Sig by KLEMEN
    IGN: E͡ℭ͟ӈҿͥ͜lͣoͫղg level 56 Mega Mage/Sewer mage ~ EchelongX lvl 55 Dex Bird

  5. #45
    Senior Member thugimmortal's Avatar
    Join Date
    Nov 2010
    Location
    AEO stronghold
    Posts
    1,056
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    15
    Thanked in
    7 Posts

    Cool

    Quote Originally Posted by Physiologic View Post
    Proof that they listen to people that matter the most to them.

    We are their children
    Wheres my dummy

    Tupaclegend lvl 62 Warrior
    proud member of C.O.T

  6. #46
    Guardian of Alterra CowboyJim's Avatar
    Join Date
    Aug 2010
    Location
    New York
    Posts
    195
    Thanks Thanks Given 
    12
    Thanks Thanks Received 
    10
    Thanked in
    7 Posts

    Default

    I liked being able to get new pinks by the handful since I was fairly poor. I agree that the drop rates needed to be lowered but I think the random spawn bosses makes it too difficult without enough reward for the casual player, or the player that doesn't have time to play 40+ hours a week. I have a friend at work, for example, who wasn't able to play during those three days due to family obligations, work, etc. and now he has to either grind ridiculously through the random spawn/random drops for endless hours (which obviously he doesn't have) or spend ridiculous amounts of gold for the new items. I guess he'll just have to keep wearing his A03 stuff until the next update. And yes, I gifted him with some of the loot I picked up during the generous pink drops. Put the bosses back, keep the drop rate low would help these guys a lot......Thanks devs for all you do.....

  7. #47
    Banned Lesrider's Avatar
    Join Date
    Oct 2010
    Location
    New York!
    Posts
    5,997
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    6
    Thanked in
    6 Posts

    Default

    Just throwing this out there...
    I like the idea of having a chance of different things spawning in the same spot. But, perhaps instead of having common enemies spawn sometimes in the place of the bosses, they could just have the different bosses switch places. Basically, any of the elite bosses can spawn at any of the spawn spots. So you could end up with an entire 6-floor run of the weapon-dropping boss, or another time get no weapons at all. Still shouldn't have 100% drop rate -- I guess the right drop rate will be ironed out. But this would still provide an element of surprise, and keep the market from becoming predictable, since at any point one of the items could be rarer than the others.

    What do you guys think?

  8. #48
    Senior Member Riccits's Avatar
    Join Date
    Sep 2010
    Location
    South Tirol / Italy
    Posts
    3,419
    Thanks Thanks Given 
    49
    Thanks Thanks Received 
    86
    Thanked in
    64 Posts

    Default

    Quote Originally Posted by Lesrider View Post
    Just throwing this out there...
    I like the idea of having a chance of different things spawning in the same spot. But, perhaps instead of having common enemies spawn sometimes in the place of the bosses, they could just have the different bosses switch places. Basically, any of the elite bosses can spawn at any of the spawn spots. So you could end up with an entire 6-floor run of the weapon-dropping boss, or another time get no weapons at all. Still shouldn't have 100% drop rate -- I guess the right drop rate will be ironed out. But this would still provide an element of surprise, and keep the market from becoming predictable, since at any point one of the items could be rarer than the others.

    What do you guys think?
    there would be many methods to improve loot rate... anything would be good... and sure, when the dungeon have suprises like random spawning bosses, it would be real fun! and drope rate would be enough of ao3 bosses... we are talking about a elite dungeon!
    but when farming green ice begins to be much easier it wont be a played dungeon...and how i said before.. we all have our gear... no need to pain us with this....
    - PL - Founder and proud C.O.T. officer
    RicciTS > DEX Bird L77 | Ricci > INT Mage L76 | XCarver> STR/DEX Bear L71
    and many more....

  9. #49
    Banned
    Join Date
    Oct 2010
    Location
    Throwing Down
    Posts
    5,167
    Thanks Thanks Given 
    7
    Thanks Thanks Received 
    61
    Thanked in
    38 Posts

    Default

    Quote Originally Posted by Riccits View Post
    this update was too late... we all on forum have the equippment.. and some guy will buy missing parts.. but caves are death.. on my friend list i saw ppl only try once the caves then leaved bored.. i dont c any reason to play it again...
    ppl which wasnt online coudnt farm nothing... ppl which was on after update are multimilonairs..
    we all here had advantages, casual players remains empty...
    Thats how it should be. Encourages frequent game play and why would we want casual players running around with millions of coins in a wheel barrel? People who are above that "Casual" level get the benefits of limited time spoils. This was totally a limited time spoil.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •