My turn then! Rogue's skill upgrades should be:

Shadow Piercer:
-Able to pierce multiple times through same target if nothing else close to jump to.
-Dodge buff +10% that stacks per successful hit.
-50% chance to disorient enemy windups.


Shadow Storm Shot:
-Make it look like a volley of arrows falling from above (Helena's non lethal red zone for the first part plus *weakness* proc visuals ).
-Chance to AoE stun at 35% - aiming it should work like aiming Time Shift.
-Increased damage from "that-tickles" level to "ouch".


Entangling Traps:
-Explosion roots surrounding targets in place for three seconds.
-Increased chance for net pull to 40% when skill charged.
-Spiral sucking pattern to prevent slingshots.


Noxious Bolt:
-Increased duration per two seconds for each extra enemy hit (above 3).
-30% armor debuff (diminishing, ticks down 30/25/20/10/0).
-Chance to apply critical poisoning.


Razor Shield:
-Increase dodge percent to 35.
-Chance to parry and deflect direct physical hits.
-Dagger blast at the end of the skill to all directions regaining 10% HP per target hit.