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    Senior Member GoodSyntax's Avatar
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    Default Suggestion on how to reward elite farmers

    So, we have all seen (and sort of expected) how the Nekro questline would turn out - requiring something super rare that is exclusive to locked crates. The hopes we (the community) had in something challenging, but farmable in elites has evaporated after realizing that the elite dropped crafting components hold little to no value. Unfortunately, this turns the questline bascially into pop locked and loot Fossil, or buy Fossil from auction, then craft Nekro.

    With that said, below is my suggestion on how STS can create a new series of quests and crafting to really reinvigorate elite farming, provide farmers a respectable source of revenue and encourage players to actually play the content of the game, instead of spending their time merching or opening locked crates to get ahead.


    I imagine crafted eggs ranging in value from 1m for the Legendary to 10m for the Arcane, so long as the hatched pet's Happiness Bonus and Arcane Ability support this level of pricing.


    Notes
    I updated this post to reflect some good ideas that Crowsfoot had (there you go Crow). If anyone has other suggestions, please feel free to post them and I will update this suggestion accordingly.


    The Research Assistant
    Name:  GrimmKeeper.JPG
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    The Research Assistant has been tasked by Paracelsus to collect specimens for research. This NPC is a rare spawn (similar to portals) after defeating Elite Tindirin Bosses. When he spawns, he will offer you a quest to assist him in collecting recipe scraps from ALL elite bosses throughout Arlor.


    Collecting Recipe Scraps
    These recipe scraps are a secondary drop (like Drakin Teeth) and can be affected by Reroll Elixirs to improve drop rate. You will be required to collect a scrap from each elite boss starting in Brackenridge Forest and continuing through Rockhorn Summit.


    Receiving Your Egg Recipe
    When you have collected every scrap, return the quest to Paracelsus. He will ask you for an egg as a binding material, and 50k gold (Alchemy isn't cheap you know). The rarity of the egg changes the probability of the resulting recipe. So, utilizing a common egg yields a very low chance for an Arcane Egg Recipe; however, a Mythic Egg (like Ripmaw) doesn't guarantee a high level egg recipe. The recipe type will be a luck based roll, similar to the functionality of Locked Crates.

    Below is a table that provides a suggestion on egg inputs and resulting recipe outputs:

    Common Eggs and all Legendary Eggs Rewarded By Klaas-> 5% Arcane, 5% Mythic, 90% Legendary
    Epic and Legendary Eggs found in Normal Maps (non-elite) -> 5% Arcane, 10% Mythic, 85% Legendary
    Legendary Eggs found in Elite Maps from Elite Brakenridge through Elite Dead City -> 10% Arcane, 25% Mythic, 65% Legendary
    Mythic Eggs and Legendary Eggs found in Elite Maps from Kraken and Up -> 15% Arcane, 35% Mythic, 50% Legendary

    These are single use recipes, and each recipe has it's own crafting requirements. All recipes will need Vials of Ectoplasm, Gems, Drakin Teeth, etc., but based on the rarity level of the recipe, the crafting components differ.

    These recipes must be tradeable/sellable/stashable!


    Crafting Your Egg
    Obviously, the crafting requirements for an Arcane egg will be significant. I imagine we would need perhaps 150 Drakin Teeth, 20 Vials of Ectoplasm, 10 Blood, Fire and Glacial gems, an Elite Golden Dragon Chest and 3 days in crafting time. Crafting this egg will consume all the crafting materials, including the recipe.

    The Mythic egg would take 100 Drakin Teeth, 15 Vials of Ectoplasm, 7 of each gem type and an Elite Silver Dragon Chest. Crafting time should be 2 days.

    The Legendary egg would take 50 Drakin Teeth, 10 Vials of Ectoplams, 5 of each gem type and an Elite Copper Dragon Chest. Crafting time should be 1 day.

    The key point here is that Drakin Teeth are a primary material for egg crafting. Because Drakin Teeth are bound to the player, you actually have to spend time grinding in order to acquire all the material needed for crafting. This will control the deflation in value of the crafted eggs, so should provide farmers a long-term, viable revenue stream.


    Crafting Restrictions
    You can not start a new recipe quest if you have an egg crafting. You also cannot take more than one recipe quest in a three day period.

    You can buy off the three day wait period with gold or platinum, but this restriction must be in place to control downward pricing pressure from overfarming.

    The intent is to create high value items for farmers, so there is a reliable revenue stream for those that grind and run elites. I imagine these eggs ranging in value from 2m for the Legendary to 10m for the Arcane, so long as the hatched pet's Happiness Bonus and Arcane Ability support this level of pricing.

    Recipe pricing should be less than half the value of the crafted egg.



    Benefits To Community And Farmers
    • Since the recipe questline can only be received while farming Elite Tindirin, this will obviously spark interest in farming here.
    • The recipe scraps are scattered across every elite boss, so this will require parties to run all maps once again (instead of the same 5 or 6 that we always farm).
    • Season 1 and 2 eggs will increase in value, since they are base material for crafting these new eggs.
    • Vials of Ectoplasm will increase in value, since they will be needed for all eggs, including Nekro.
    • Gem crafters will see their gems increase in value, since gems are needed for crafting.
    • Drakin Teeth will actually be a valuable commodity!
    • Elite Dragon Chests will increase in value, since they are the housing element for crafting eggs.
    • Because Drakin Teeth are bound to the player, you cannot just buy your way into all crafting materials!




    Benefit To STS
    • Encourage players to play the content of the game.
    • Increased Reroll Elixir/Kit purchases.
    • Increased Platinum Revives (for tougher maps)
    • Increased Combo/DMG/Armor Elixirs (mostly for the tougher maps)
    • Increased HP/Mana pot expenditures (gold sink)
    • Players will spend platinum/story tokens on inventory slots
    • Controls deflation of value in early season eggs




    The Junior Alchemist
    Name:  Alchemist.JPG
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    Add a second Alchemist NPC as a rare spawn on all Elite Nordr and Shuyal maps. This Alchemist will grant special Gem Recipes. These Gem Recipes will be single use items to craft very rare Gems, which can range from Armor Gems, Crit Gems, Mana Gems, etc. The crafting material would be Blood/Fire/Glacial Essences, but in large volume, so for instance 50 Blood Essences for an Armor Gem. Both the Recipe and crafted gem could be traded/sold/stashed.

    This Alchemist would be a limited time spawn, disappearing at the end of this season. At points in the future, STS could resurrect the Alchemist to grant the same recipes again, or even new recipes.

    This will create a secondary gem market, and encourage more players to farm Nordr and Shuyal.
    Last edited by GoodSyntax; 08-27-2014 at 06:48 AM.

    AL: Kalizzaa
    Retired Officer of <Elite Runners>
    Elite Chronicles: Solo guides for elite maps - No longer maintained

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    just logged in to thank this.
    +1

    Awesome.
    Why dont de devs think about this?

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    Great idea!! STS needs to implement a free quest line with valuable rewards. Plat shouldn't be the only answer here. As it currently stands unless you spend a large sum of rl money you can't be a full geared player. Plat should only be a quicker means to this end, not the only means.

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    Love you Kali!
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

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    Wow! This is an awesome idea!

    Very well thought out, I just hope all your hard work and planning doesn't fall on deaf ears.

    STG you should give him a job!

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    Love the idea. Only thing is dragon teeth aren't effected by rerolls like essences. So rerolls won't help if its a secondary drop item. Other than that I like the idea.

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    If i saw an idea like this implemented i would truly be happy. Going back and killing every elite boss would give me good flashbacks.

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    Wow love this idea! Really hope it would be implemented, this game is getting too boring...

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    It should be implemented asap, so that we unemployed farmers now , get something to do

    Nice Art
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    Very nice idea Kali! This would really be a game changer! I love this and I request mods to implement something like this, please?
    I would like to add some more ideas.
    As, the rich plat users will just buy those eggs from cs, no matter how much they cost. So given below are some of the idieas that would encourage those people to farm elite and taste the real hard work done in elites by farmers:-
    1) Adding Achievement points for No. Of egg crafted: Crafted 1Egg: 100 Ap and a Title, Crafted 3 Eggs 100 Ap and a title, Crafted 5 Eggs: 100 Ap and a Title , Crafted 10 Eggs: 200 Ap and a title
    2) Achievement points on the basis of Pet Rarity: Crafting a Legendary pet egg: 50k gold ,100 ap and a title; Crafting a mythic egg: 200k Gold, 200Ap and Title; Crafting Arcane Egg: 1mil gold 350 Ap and a cool Ap+ Un trade able vanity set( Should be a cool one).

    Sent from my Gpad_G1 using Tapatalk

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    Like always...Kali u rock!

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    Absolutely amazing idea! This would bring so much life back to Arcane Legends. I hope to see this soon. But STS is a business. To see this implemented there would have to be more encouragement to purchase plat. Such as lots of stages of crafting to get the final product. Taking from 2 to 3 days encouraging thise impatient players to buy plat to craft. But absolutely make it free of plat to make the final product. Let's keep this thread active with lots of posts! Yet again another awsome post from Kali!!

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    Adjustments:

    1) Eggs are used to craft the recipe itself.
    - This guarantees an egg sink so that players don't just liquidate useless recipes before killing a deary.
    - Rarity of egg changes odds of getting a more desirable recipe. IE a ripmaw egg is much more likely to create the arcane recipe than a deary egg. However, even the use of an arcane egg doesn't guarantee an arcane recipe.

    2) Each recipe is crafted by the alchamist with a 12 hour delay. He will not allow you to restart the quest until this delay period is elapsed and your recipe collected.
    -the delay period can only be bypassed with gold. Creating the gold sink you want.

    3) I'm against rare spawns. Perhaps add the single use recipes to elite boss loot tables. This is more direct and doesn't require as much coding. Ideally it can be a rare drop unaffected by reroll and doesn't conflict with regular loot. IE how elondria essences drooped except for certain elite bosses only (will take a lot of time to implement, but the best solution IMO).
    -Should be for limited times only. Make it a special weekend to add to the rotation.

    4) Put a larger focus on ectoplasm. Dragkin teeth are farmed the quickest by running regular wilds (yawn). Powerful items should have a focus on elite.


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    Senior Member GoodSyntax's Avatar
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    Quote Originally Posted by Crowsfoot View Post
    Adjustments:

    1) Eggs are used to craft the recipe itself.
    - This guarantees an egg sink so that players don't just liquidate useless recipes before killing a deary.
    - Rarity of egg changes odds of getting a more desirable recipe. IE a ripmaw egg is much more likely to create the arcane recipe than a deary egg. However, even the use of an arcane egg doesn't guarantee an arcane recipe.

    2) Each recipe is crafted by the alchamist with a 12 hour delay. He will not allow you to restart the quest until this delay period is elapsed and your recipe collected.
    -the delay period can only be bypassed with gold. Creating the gold sink you want.

    3) I'm against rare spawns. Perhaps add the single use recipes to elite boss loot tables. This is more direct and doesn't require as much coding. Ideally it can be a rare drop unaffected by reroll and doesn't conflict with regular loot. IE how elondria essences drooped except for certain elite bosses only (will take a lot of time to implement, but the best solution IMO).
    -Should be for limited times only. Make it a special weekend to add to the rotation.

    4) Put a larger focus on ectoplasm. Dragkin teeth are farmed the quickest by running regular wilds (yawn). Powerful items should have a focus on elite.
    1) Love the adjustment - great idea!!!!

    2) I agree with this as well.

    3) I support this so long as it isn't TOO rare. I have run Caves literally hundreds and hundreds of times, yet I only received a single Wurmtounge egg, so in my mind, that's a bit too rare. Recipes (at least for the legendary eggs) should be as common as an EGD; otherwise, that would just discourage recipe farming.

    4) I sort of agree. The reason why I favored Drakin Teeth is because this is bound to the character. I am purposefully avoiding allowing the wealthy to simply buy up all the ingredients. By using a bound item (like Teeth) you are essentially controlling the widespread availability of the crafted eggs. I would actually lean towards something that is only looted through elites. Farming normal Tindirin is boring and hardly a challenge worthy of a high end pet. Either way, bound items help to restrict flooding of the market, so anything that works towards that end I would support.

    AL: Kalizzaa
    Retired Officer of <Elite Runners>
    Elite Chronicles: Solo guides for elite maps - No longer maintained

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    Senior Member Crowsfoot's Avatar
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    Quote Originally Posted by GoodSyntax View Post
    1) Love the adjustment - great idea!!!!

    2) I agree with this as well.

    3) I support this so long as it isn't TOO rare. I have run Caves literally hundreds and hundreds of times, yet I only received a single Wurmtounge egg, so in my mind, that's a bit too rare. Recipes (at least for the legendary eggs) should be as common as an EGD; otherwise, that would just discourage recipe farming.

    4) I sort of agree. The reason why I favored Drakin Teeth is because this is bound to the character. I am purposefully avoiding allowing the wealthy to simply buy up all the ingredients. By using a bound item (like Teeth) you are essentially controlling the widespread availability of the crafted eggs. I would actually lean towards something that is only looted through elites. Farming normal Tindirin is boring and hardly a challenge worthy of a high end pet. Either way, bound items help to restrict flooding of the market, so anything that works towards that end I would support.
    3) was intended to be around what elondria essences were, but only loot able from current cap elite bosses. Since they are single use, increasing this drop rate is reasonable. Recipes shouldn't be bound to the character.

    4) I didn't realize ectoplasm was purchasable with plat (lame). We need a new currency that is transferable cap to cap and exclusive to elite bosses. Dragkin teeth are dead.
    I agree that a bound currency should be required. It should be required for the egg itself rather than the recipe though since sit will be inevitably difficult to get. You want the quest line to be worth the time, unlike the arena.


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    Senior Member nelson131's Avatar
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    can the arcane eggs recipies recieved be random? meaning that u could get hj, glacian, singe,nekro, sammy randomly, with a different chance, like nekro and singe the rarest.
    and btw, those pics look awesome
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    Keep the post alive!

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    Senior Member GoodSyntax's Avatar
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    Quote Originally Posted by nelson131 View Post
    can the arcane eggs recipies recieved be random? meaning that u could get hj, glacian, singe,nekro, sammy randomly, with a different chance, like nekro and singe the rarest.
    and btw, those pics look awesome
    I don't want to discourage crate opening (they are a necessary evil). The point here is to encourage elite runs and to reward tough grinding!

    AL: Kalizzaa
    Retired Officer of <Elite Runners>
    Elite Chronicles: Solo guides for elite maps - No longer maintained

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    hmmmm, this needs to be in general discussion... it needs more love
    From mortal hope springs immortal power
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    After reading this, it's a wonder how STS's Dev team didn't come out with this themselves! I like how the trend here is to encourage elites as that really is the only reason why I still play this game. I fully support these ideas it's an actual fix to the lame ectoplasm quest as that one leads you to a vial worth less than last night's dinner.

    +1
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