the description said increased impact damage by 15%
but after testing on some unit, instead it reduce the impact damage (first damage from nox bolt) by around 15%...
anyone can test it too? just to confirm
thanks
the description said increased impact damage by 15%
but after testing on some unit, instead it reduce the impact damage (first damage from nox bolt) by around 15%...
anyone can test it too? just to confirm
thanks
Take a sample of 50 shots without any upgrades or pet equipped. Repeat with just that upgrade. I'll do it when I have some free time, hopefully this is incorrect.
here you go:
criticals omitted of course, according to this impact damage reduction is almost 20 percent, huhuhu
aside from that, damage from smoke and trap explode is almost the same, even though trap explode damage is said 'high damage' -_-a, and it is around half of normal AS damage...
Nice work, I'm verifying this and putting on the list.
Oh no! And I've been using this upgrade since forever! So better not a skill pt there atm?
Sent from this iPhone which seems stuck to my hands...
It appears so. Generally in game, the maximum targettable enemies of a skill/pet affect damage by dispersion, even if the final target hit is only one or two. I can't apply this logic to explain why an upgrade that promises 15% more impact damage ends up actually reducing damage for a similar amount (15-20) though. Added on list.
Just for those wondering about mages light upgrade of 15% its working as intended.
<The Collective> Retired Warrior/Born Again Rogue
Should test every single skill in game, there are too many bugs like this.
Sig creds: Beelzzebob
Igns: Warriorname, Azepeiete, Sorcerername.
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