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    Spacetime Studios Dev Carapace's Avatar
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    Quote Originally Posted by GoodSyntax View Post
    Thanks Carapace!!!! (I'm out of Thanks, but you'll get one from me as soon as it's available)

    I knew the armor reduction was not as linear as was stated a long time ago.

    So, from the chart, it seems to imply that incremental +Armor has a negligible difference in damage reduction; therefore, HP is the more desirable attribute going forward.

    With that being the case, as the next wave of gear is introduced (Gladiator and Planar) isn't it counter-productive to provide ever increasing armor values (like Druid/Spirit)? Wouldn't it be more sensible for end-game to have higher HP, DMG, Crit in their gear?
    We definitely have a method to the madness in how the armor is being added to new gear, and while its incremental its value certainly trails off in the long run. This is actually why health as a raw stat is finding its way as a more common stat on things like pets, gems (Elondrian for example) and the like. I would be cautious about neglecting armor, as every little bit does help, however there are certain skills and procs (Like the Glaive) that utilize armor value as part of other calculations that are worth considering depending on your play style.

    It also means that as you level up higher, the raw Damage Reduction % stat becomes more valuable, as the amount of raw armor points required goes up.

    Also of note, but the health gains from small increases in Dex, Int, and Str as part of better gear becomes more relevant as that level cap rises.
    Last edited by Carapace; 08-29-2014 at 04:38 PM.
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