Mage lightning crit 250% skill addon should stack crit like rogues aim shot does. And i think int should scale mage crit too and not dex. Idk that would give my mage an edge for pvp. My mage is weak without crit.
My personal Thoughts:
1. Our shield should have deflect damage purpose when cast and lower CD time
4. Elon rifle needs to have a 100% charge process chance (roots) as per bulwark curse 100% upon charge weapon
5. lightning AOE yes ... it is useless now in new map it doesn't AOE unless the mobs are dying. Critical chance increase to 50%
"ice" skill should be root in PVP too not being nerf
Kershal should be buff further on charge skill to do more damage and protect (heals) caster from damage comes from rogues 1 shot combo kill (doesn't kershal circle effect is the same as bulwark? It should heal the caster too upon random process)
Last edited by will0; 09-24-2014 at 09:07 PM.
We definitely need a buff. You have made some good suggestions. I particularly like suggestions 4 and 5. I think they are very fair and need to be implemented. 1-3 may cause us to be OP in comparison to rogues. We don't have a real unbalance between the two classes at this point. Rogues can kill us if they charge auto, aim, sp and get some good damage. If we hit them with our charged fb first they are almost certainly dead. We could use a damage boost against warriors only though. Add 10-15% damage in all attacks that land on warriors only.
I've also seen people recommend mages be immune to movement impairment. I think that would work quite well. Rogues would still kill us with their insane damage bursts so it wouldn't really affect our current situation. Warriors on the other hand would now have to chase us down. Sure they have a couple of skills to close the distance but we will take off running immediately. I think this immunity would go a long way to closing the class gap.
I see alot of posts about changing gear to do this or that. Gear comes and goes. Don't you guys think the focus of changes should be on inherent talents, not pieces of equipement?
Last edited by Stoba; 09-25-2014 at 08:11 PM.
Lmao go endgame vs warior with ring+bulwark and show me
I've seen several talented mages in pvp, but none of the them in the Top 20 PvP Kills. This is proof that mage need improvement.
[Newcomx, Newcomy, & Newcomz]
Although the Elon Nerf IS a slap in the face, given how long it took to fix issues like the Maul, lets not forget that the real issue here is one of Skill/Health/Armor mechanics. Specific gear is not the cause, nor the fix for our class weakness.
Now at 9th page and still counting.
The nerf is a hoax. It still works just fine in game so root away and shhh!
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Mages should be given the following upgrades:
+Dmg Buff So we Can kill Rogue and Warrior too
* And some armor so we have a chance at surviving Rogues Storm Shot and Warriors Auto Sword Swing Thing.
*~
At the moment we have only rubber bullets which is only effective in PVE.
And plastic sheeting around us.
*
Last edited by Soulcentral; 09-27-2014 at 07:54 PM.
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I don't think we cant survive Rogue's storm shot(I don't even think Rogues use that skill on PVP), what we can't survive however is the insane crit from Aimshot.
The so called auto sword swing in warriors is Chest splitter skill, its really a problem because it is the strongest attack skill of warrior and it had a chance to cancel charged-up skill/attack.
Hey guys!
We really want to hear all of your constructive feedback on the class balance, so please head over to this thread and let us know what you think: http://www.spacetimestudios.com/show...-Class-Balance
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