Originally Posted by
Kakashis
Terrify, panic, stun...They all serve the same purpose which is to immobilize the opponent. If skills and weapon procs weren't meant to stun stack, then I don't see why any pet should be exempt just because of the name. Since the Arcane maul gets the nerf, I feel as if no other Arcane/mythic weapon or pet should be above the system based on a naming technicality. The sole purpose was to not leave players permanently stunned for fair play, but it's actually happening more with Sam and slag than it ever did with maul.
It's all about balance and fairness. If a team of maullers can't perma stun, no pet should be allowed to be above this system.
If STS would like panic/terrify to be stackable as its clearly different from "stun", then I'll give up my fight. For now, I feel as if this is also a overlooked bug and is not working as originally intended which should be addressed like the maul.
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