I've been thinking about a <x>% gold penalty on death, encouraging you to put your gold in your stash (which would not have a penalty on death, but we would take <y>% to safely store it).
Constructive thoughts?
-ALS
I've been thinking about a <x>% gold penalty on death, encouraging you to put your gold in your stash (which would not have a penalty on death, but we would take <y>% to safely store it).
Constructive thoughts?
-ALS
NO NO NO
haha
actually maybe, it would make players more careful about how they play. they won't be rushing in recklessly. just not too high, maybe 3%
Gold needs to have some sort of economical value, other then pots. Or else we are just giving money away. Right now money has no value because it is so easy to obtain and there is nothing worth buying with it. So if you implemented something that would encourage players to spend the money, they would be more apt to not die or save the money in the stash.
This is an interesting idea and i have nothing against implementing it.
Keep in mind though players rarely die, and the classes that die the most are enchantress and archer. Its also worth nothing that gold is relatively meaningless at this stage in the games development (until auction house).
Is a step to lower the amount of currency thats currently in game, or do you guys just want to add a new element to gold procurement?
Ogrim-lvl 50-Ursan Alta-lvl 45-Enchantress Broke-lvl 45-Avian
Venom Website: http://venom.forumn.net
Ummm. Yea maybe.
But how about it doesn't take effect until after lvl 10?
Those pots are hard enough to buy at the beginning.
How about this idea, we can invest gold in the vendors to make their weapons better or so they can sell unique perks or power ups. Or how about the ability to hire mercenaries companions, kinda like those found in Diablo 2. If you make a bank or go with idea of stashing gold, I'd say a 5% deposit fee is fair. Even having a system where we have to repair our equipment at a blacksmith would make gold more valuable. Also maybe a gambling vendor or system, where we can bet "x" amount of gold, and with a roll of the dice so to say, we could obtain unique items, perks, whatever. These are my ideas, hope you guys like them.
Esus-Archer|Glyph-Warrior|Kangol- Paladin (Enchantress)
I don't think anyone would support this, unless there was a contrary reward. For example, interest in stash. Something where every week you have 50k in stash you get 5k, and every week you have 100k in stash you get 10k, something like that. If you're just introducing raw penalties, I would be totally against that.
Level 45 Archer - Pex
Among the first archers on Pocket Legends.
It sounds like the Devs are trying to set up a number of gold sinks, with trade on the way.
Ways to burn gold are a good thing but how about make it fun?
What about a weekly lottery? Where you buy a ticket for 5k or something, and the prize is 100k and the rest of the gold is just burned?
We start off with a about 1/4 health and mana which requires us to use heal spells or potions, then we need to use mana potions to recover mana. Potions cost money, so in a way, we are already losing gold when we die.
If you have a lot of ground to cover to catch back up to where you left off, then you might have time to recover quite a bit of health/mana. In turn, it takes a lot longer to catch up and begin to gather experience, items, and gold, and as they say, "time is money", or "time is gold"... or whatever.
I wouldn't mind a system like this right now, but later, as gold begins to gather more value, it might become an annoyance. Just please, please PLEASE! never even consider exp deduction as a penalty!
Tallon - Archer - LVL 30
Khraos - Warrior - LVL 22
Vizardess - Enchantress - LVL 20
Alterra
Totally against exp penalty. In such a casual friendly game, people aren't going to risk their life to save strangers. Then all sorts of selfish game-play will ensue like healers and tanks running away.
Anyway back to the original idea. How about you get the money back if you get ress'd by a mage? Or maybe half of it back?
I think gold sinks that aren't penalties are a better approach. People have a negative reaction to being penalized.
How about adding two different levels of potions, with the higher levels costing more? Add a cool down for potions (can be short like 1 or 2 seconds) to encourage higher level players to spend more.
Armor dye/hue potions. Make them expensive. Stuff like that...
True. I think the lottery idea would also be a good, yet fun, sink.
If there has to be a penalty, please let the penalty be for gold; in the end, exp > gold.
Vigor - Alterra
5% gold lost with a cap of 5k gold...to not over penalize those who have lots of gold(no stashing required...pita lol)
Definitely, no xp penalty.
-ALS
Let us remember that there are Less that 1000 people playing this game at one time, and this is a game played by mobile users. If you start to add penalties on death, the player base will shrink, and/get worse. Players will start to get selfish and run away when there is a hint of death. I agree in some sort of penalty should exist but from a business perspective, it will never happen.
The number of death you have...Is a bragging factor i guess... =) Nothin else... It just looks good on ur profile...
I think running back is penaltie is enough, iv been saving up a bunch of gold waiting for trade/auction house, why should I get a % taken out cuz I died. If anything it should be a set amount. Just cuz I farmed is shouldn't get hit harder then some one with no gold.
I also think it would just make people leave group of they think they are going to die.
~Voxed lvl 45 Warrior
~Voxxxed lvl 45 IntBird
Yes add a gold penalty. Right now there is no fear of dying, and gold isn't THAT important atm. Gold penalty for dying is a great idea.
The two words that show off ones truly horrific values - Epic and Fail.
Gold will become a lot more valuable when secure trade comes out I think. I don't want to see a gold penalty for dying honestly. I'm not against some kind of penalty, but don't make it gold.
Maybe you could have mobs auto-respawn in the levels after a certain amount of time so that if you keep dying you'll have to fight your way back to where you were before. That would make me less hesitant to fearlessly run into a group of mobs that could get me killed.
Bookmarks