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  Click here to go to the first Dev post in this thread.   Thread: Death Penalty

  1. #21
    Member Evante's Avatar
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    I don't see why people want penalty for these things.... = / Why can't everyone just be happy?
    Kamja =Bear Revu =Healchantress Kokuma = ranger all 35 on Alt
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  2. #22
    Forum Adept TheBaconKing's Avatar
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    Quote Originally Posted by Evante View Post
    I don't see why people want penalty for these things.... = / Why can't everyone just be happy?
    The game needs a gold sink.. Without a gold sink prices in game will just rise, rise, rise, and rise with no end in sight.

    A death penalty would be a good gold sink.... For now.

  3. #23
    Guardian of Alterra King Richie's Avatar
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    Assommers dont mind the noobs saying no this is a FANTASTIC idea this makes people worry about death because currently there is no fear of dying this is the update i have been asking for for ages !!

  4. #24
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    I have a problem with the gold penalty because all it would require for a player to not lose any gold would be a trip to the stash. This only creates aggravation by causing players to make additional trips to their stash.
    Rannos - 35 Warrior
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  5. #25
    Member Smellulater1's Avatar
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    no penalty please, but put a stash box in the midle of teh town, no one wants to waste time running around dumping stuff. Also sell backpacks with maybe 50 spaces and thats all we can hold on our person. Then we would be forced to use stash
    Level 35 Tank, Smellulater power
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  6. #26
    Forum Adept SlipperyJim's Avatar
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    I'm against the gold penalty. I've noticed that death can be pretty random in this game, especially for my archer and enchantress. (Warriors are a lot more durable.) Particularly in a boss fight, Atropos will be minding her own business ... healing, buffing, and zapping ... until WHAM! One-hit kill by Frogmar. (Stupid witch!) Honestly, other than avoiding the combat altogether, I don't know what I can do to avoid that sort of problem.

    Right now, death can be very random. But that's okay, because death is also just an annoyance. You have to chug a few potions to restore your HP & Mana, then you walk back to where you were. If you can get a revive, you can even skip the walk. So you don't always have a lot of control over when you die, but you also don't pay a very steep price for dying. That's fair.

    If we start getting slapped with more serious death penalties, then we'll need more control over how we die. In other words, dying should only come from a lack of attention, poor tactics, or some other player fault. Right now, dying can come from a one-hit nuke. You can't control that. If you can't control it, then you shouldn't be penalized for it.
    Characters: Epimetheus - Lvl 56 Warrior (main character), Atropos - Lvl 50 Enchantress, Aereus - Lvl 50 Archer
    I was a warrior before warriors became cool....

  7. #27
    Junior Member WarMage's Avatar
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    Additional stops during the game as well which would break parties up and create a less casual pug friendly environment you have created.

    If you wanna see a game that made really cool gold sinks, check out Gemstone 4. It is a text based mud but they created festivals and story lines that had ingame GM involvement. At this stage in the games development, not a lot of this is possible...but lets talk about the events, which could be extremely possible.

    They have an event called Ebon Gate that happens mid-late Oct. Each year you pay for a ticket to enter (this could be done with gold) and inside there are unique vendors and GM's that will customize items for your character for fees. Again, the coding for that could be a little challenging, but I'm guessing you guys could pull it off.

    There are also mini-games inside Ebon Gate. One of the big ones is where people buy shovels and spend time digging in the hopes of finding a mega legendary item that are better looking, generally have amazing properties and set them apart from other players regular legendary items. You could create a specific part of the zone where you purchase keys and run about unlocking chests to see if there was anything in there...sometimes more gold, sometimes junk items and sometimes items worth a great deal on the AH or for the player. For these amazing items there would be no need to make it a different color (as in better than pink), but everyone would know if you had the "Gargantuan Sword of Just's Cause" because it was a big friggin sword with golden flames. These amazing items could be made no drop (like hammers currently, or bind on equip so once you use it, you keep it making both the item and the process associated with greater value). Feel free to make it funny or a play on Mod's names (I used Justg for my example).

    Finally, there were two nights of auctions that included an additional fee to attend and then once inside, characters were allowed to bid on a number of items with their own special properties, looks, etc. One of the things that could be auctioned off could be a different look for your base character, like making them a different color or have different markings, etc.

    I'm sure you guys can take that as a base and run with it!
    WarMage
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    -Healbot 33 Warmage- Fnord

  8. #28
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    I think a death penalty is a good idea, as this game progresses in development. I don't like the percentage of gold on hand penalty though. If this was the case, I would just stash after every run. Which would be a pain in the butt, and time sink. If it HAD to be a gold penalty, I'd much rather it be a straight formula such as 100 gold times current level, at least then I would not feel the need to stash everytime.

    I'd much rather prefer a xp penalty, but that has already been shot down. No one likes to lose levels, so this is a much bigger penalty than gold, and would make us all re-consider how we group/play. Gold has no value to me at the moment, other than looking at the number and smirking. I understand there will be other things introduced to the game, that we can buy, such as pets, housing, and the auction house etc...

    Another idea, stolen from other MMORPG games is armor deterioration. Maybe we could have 100% armor when we start, and with each death, the armor will lose 10%, until it reaches 0% and falls off. In that case, we'd have to put on backup armor or go to towne and repair it at a cost of X amount of gold based on level of item.

    As a side note, I'd like to better understand at times, why I am dying. I know currently the game can handle only so much, but at times, I am hit hard or one shotted by some mob, and I cannot scroll back to see what he hit me with or how much damage was it, all I know is I got wtfpwn'd. Is there someway to have a log of battle information? So that we can see what it was, whether an AE, debuffed armor, critial hit, or some skill the mob used such as Blast Shot, etc. This information would be nice, if we are to try and avoid a death penalty.

    Thanks!

  9. #29
    New Member satyress's Avatar
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    Gold penalty is cool if we get interest in bank.

  10. #30
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    Quote Originally Posted by Rannos View Post
    I have a problem with the gold penalty because all it would require for a player to not lose any gold would be a trip to the stash. This only creates aggravation by causing players to make additional trips to their stash.
    this. if you want a penalty make it a flat one per level. running to the stash is a pain in the ***.

  11. #31
    Member Leach's Avatar
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    Don't care, just no Gear deterioration. I will quit end of story
    Cus 45 Warrior
    Placiu 45Enchantress

  12. #32
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    Quote Originally Posted by Leach View Post
    Don't care, just no Gear deterioration. I will quit end of story
    I don't like the gear deterioration idea either.

  13. #33
    Senior Member Sayishere's Avatar
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    Quote Originally Posted by nerdherd View Post
    I don't like the gear deterioration idea either.
    star wars galaxies had this, i mean it worked in that game, it was called decay and you would go to armoursmiths to buy new armour, buy things that stopped decay

    but in all honesty, this game is to basic to have this, i would disagree with it, this isnt a full fledged MMO and theres alot more things that should be added first, i like the gold decay though, just for the simple fact that this will make people go to townes more often. the towne should be used more and more so i like that idea
    Sayishere - Archer.

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  14. #34
    Senior Member Dizko's Avatar
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    Quote Originally Posted by nerdherd View Post
    I don't like the gear deterioration idea either.
    Same. Its just a hassle. In no way does it add value to gameplay

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