It will be a difficult decision to make a previously un-tradeable item tradeable. Seeing as a large majority have crafted it into an item and making said gems tradeable they will feel a bit cheated out of the plausible profit which they could have had. But! If they do become tradeable then with said update these minor yet largely wanted fixes must also happen in due course:
Make Arena Useful! Don't care how it's done just make there a purpose to do it regularly or at least once a week (Mythic Amulet *NEW* will require activity in the tombs but once that's done (Unless we can make multiple and sell) there will be no use. Also, depending on the difficulty of the quests/tasks and the strength of the Amulet to determine its price in CS/Trades it might actually be more money wise to buy it in CS rather than waste gold/plats on revives and pots. That being said, all discussed variables can only be taken in account if the Amulet is trade able.
Buff Scorch!!! Nuff' Said here.
Make Smurfs less Squishy! If a warrior had a shoe then mages wouldn't be the Nott, they would be the first AL race to be classified as the Nott alive species *Rimshot*.
Allow better configuration of DMG/% based buffs etc. e.g. Stacking.
Much like what Anarchist said, there are many,many useful/wanted things that new players in AL will truly never get. We have to allow for these things to happen and just accept them. Fact is, Para gems would some day be considered something special and have an even larger item value boost! If they were to become tradeable I would ask for the old Vanities to come back as well as the previous AP title and armor which correlated to the "Sentinel".
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