The math is perfectly fine, and I do agree with you in the event that large armor (-100 or so) can deter DPS at a critical enemy armor value. Very nice point to come across. But what about the party's ability to debuff enemies - like stacking armor debuffs using skills and combos? Especially during a boss fight, wouldn't continual armor debuffs essentially strip away armor (not 100%, but to a large value), rendering overall DPS better? I think the only way to find out is to find out what the range of armor debuff in a bird-mage-bear party is...
By hard hitters, you mean higher damage? I'm unsure about this, look at this table I created for another one of my thread:Also, the hard hitters add more damage to the skill I think? Conformation needed.
This is comparing weapons on my bird (weapons only, no other equip) and the changes in Blast Shot's damage range. It's so bizarre how speed and damage is correlated to a skill's damage, I can't figure it out yet.
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