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  Click here to go to the first Dev post in this thread.   Thread: Elite Planar Tombs Chest Drop Rate Log

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    Guardian of Alterra Zeus's Avatar
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    Default Elite Planar Tombs Chest Drop Rate Log

    Release Date:

    - Opened 12
    Looted Dark Crystal Mask of Brutality (Rogue)

    - Opened 50
    Nothing

    11/24/2014
    - Opened 35
    Looted Dark Crystal Heavy Plate of Assault (Warrior)
    Looted Dark Crystal Cowl of Force (Sorcerer)
    Looted Dark Crystal Cowl of Security (Sorcerer)

    11/28/2014
    - Opened 11
    Looted Dark Crystal Heavy Plate of Assault (Warrior)

    - Opened 7
    Looted Shade Egg

    - Opened 10
    Nothing

    11/29/2014
    - Opened 7
    Nothing
    - Opened 7
    Looted Dark Crystal Suit of Potency (Rogue)

    12/1/2014
    - Opened 1
    Looted Dark Crystal Robe of Brutality (Sorcerer)



    Total Opened: 140

    Total Dark Crystal Piece(s) Looted: 7

    Total Shade Looted: 1

    Estimate Drop Rate of Items of Notable Value: 5.7%


    *will be continue to update for anyone who is interested*

    ~Zeus
    Last edited by Zeus; 12-02-2014 at 01:22 AM.
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    Guardian of Alterra Zeus's Avatar
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    Post Reserved.
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    Not sure if showoff thread, or, serious thread ._. (Carry on, Zeusnub)
    ¯\_(ツ)_/¯

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    I do not think they should raise drop rate of chests but instead allow an option to spend one's fragments on an elite planar chest. This will allow those to have a guarantee of obtaining a chest after a certain amount of runs. I would say perhaps 30-40 fragments.
    Last edited by Zeus; 11-28-2014 at 11:42 PM. Reason: fragments* -Energizeric
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    Quote Originally Posted by Zeus View Post
    I do not think they should raise drop rate of chests but instead allow an option to spend one's tokens on an elite planar chest. This will allow those to have a guarantee of obtaining a chest after a certain amount of runs. I would say perhaps 30-40 shards?
    You mean fragments, and yes I agree that's a good idea.

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    Quote Originally Posted by Zeus View Post
    I do not think they should raise drop rate of chests but instead allowing an option to spend ones tokens on an elite planar chest. This will allow those to have a guarantee of obtaining a chest after a certain amount of runs. I would say perhaps 30-40 shards?
    Let's go with 30 fragments, either 30 tomb 1 runs, or 15 tomb 2 and/or 3 runs. (Or, whatever combination of tomb runs you want to do to reach 30). It won't be easy to buy them with shards, but there is a guarantee that if you want em' you can get em' without paying the 800k-1m CS prices or trying to loot one.
    Last edited by Visiting; 11-28-2014 at 11:51 PM. Reason: Fragments, not shards. (PS: Don't use Zeus's posts as refrence..
    ¯\_(ツ)_/¯

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    No offense, but of course you don't want the chest rate increased, since you're like the only one who can afford to buy them all. It's all very well to enjoy a monopoly, but it's not condusive to a good game overall.


    If we look at the drop rates of chests:

    Personally I have done 80 runs in parties of 4 and have not seen a single chest drop. That is 320 runs total, if you count each person as a run, and 0 chests.



    Let's hear some other people's number of runs / chests seen ratios, shall we? Then we shall have a bit of an idea on the realistic chances of getting these items.
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    Quote Originally Posted by Serancha View Post
    No offense, but of course you don't want the chest rate increased, since you're like the only one who can afford to buy them all. It's all very well to enjoy a monopoly, but it's not condusive to a good game overall.


    If we look at the drop rates of chests:

    Personally I have done 80 runs in parties of 4 and have not seen a single chest drop. That is 320 runs total, if you count each person as a run, and 0 chests.



    Let's hear some other people's number of runs / chests seen ratios, shall we? Then we shall have a bit of an idea on the realistic chances of getting these items.
    We can increase the rate - I'm fine with it. It is just going to drop the value of the chests and the content inside a great deal. Wouldn't you rather have both retain value? I can get in about 10-20 runs of tomb 3 a day meaning the average player can get a chest every other day. If he gets - that's a good 600k-1000k for the player. Or, a potential chance at 20-30M loot.

    I'm fine with it either way. If we go your way, I can get everything a lot cheaper without having to blow through 300-400m gold.
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    Did you sell shade? Still for sale?

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    Quote Originally Posted by Ravager View Post
    Did you sell shade? Still for sale?
    Gave it away, sorry. I'll let you know if I loot another!
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    Ok. Thanks.

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    Quote Originally Posted by Zeus View Post
    We can increase the rate - I'm fine with it. It is just going to drop the value of the chests and the content inside a great deal. Wouldn't you rather have both retain value? I can get in about 10-20 runs of tomb 3 a day meaning the average player can get a chest every other day. If he gets - that's a good 600k-1000k for the player. Or, a potential chance at 20-30M loot.

    I'm fine with it either way. If we go your way, I can get everything a lot cheaper without having to blow through 300-400m gold.
    I have done 80+ runs with no chest, as have several people I know. So that means you have to do more than 40 runs a day to get a chest every second day. There's a dfference between rare and ridiculous, and this is the latter.
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    Quote Originally Posted by Serancha View Post
    I have done 80+ runs with no chest, as have several people I know. So that means you have to do more than 40 runs a day to get a chest every second day. There's a dfference between rare and ridiculous, and this is the latter.
    Of course - I agree that's ridiculous so having them purchasable for 30-40 fragments from vendor without increasing drop rate is a solution, no? There will be a hard value to them because fragments cost ankhs and time.


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    That would be something, at least.

    So if you get a chest every 2 days and there is something decent in 4% (4/100) of the chests, which would be (for arguement's sake) 1 in every 25 chests.

    So, let's see.... it would take approximately 2 months (50 days) of 20 runs every day to get a single dark armor or helm - if you were very lucky. At 15 minutes/run average (for some it would take much longer) that is 4 hours of tomb runs every day.
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    its called da monetization
    sts will go to greatest lenghs 4 profit.

    dont b surprised if eventually u see something that requires 160+ runs lel
    the fact u actually spend 80+ runs shows that sts knows there r rly dedicated players
    and they will exploit dat limit!

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    Quote Originally Posted by Electrophiles View Post
    its called da monetization
    sts will go to greatest lenghs 4 profit.

    dont b surprised if eventually u see something that requires 160+ runs lel
    the fact u actually spend 80+ runs shows that sts knows there r rly dedicated players
    and they will exploit dat limit!
    I have also done 70+ runs in arena and seen no recipe drop. However, I don't do runs just for making money - if I did, I would have quit a very long time ago. I play and run elites because I enjoy running with friends, socializing, building skills and competing.

    However, it would be nice if STS gave us a way to make our potion money back. Running for absolutely no chance at even a pink worth 100K is getting old fast.
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

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    Its all about when some few players can do the runs and get something VS when those same few players run and dont get something.
    P.s : Also everyone wants dps for arena/tombs X'D provided we dont d.c
    G.G

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    100m+ for open this chets..no is a good bussines no?

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    Quote Originally Posted by heisenberg View Post
    100m+ for open this chets..no is a good bussines no?
    There is only one type of armour that is of high value. That is the warrior assault version. The others may be worth something, but not the massive amounts people are paying for the assault. Definitely the rogue and mage are not worth many millions. The stat increase is not good enough to warrant that kind of expense. So that actually decreases the odds even more. But we shall see how it plays out.

    Curious if the winter event gear will make the tombs obsolete before anyone even finds the base armours to craft.
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    Quote Originally Posted by Serancha View Post
    There is only one type of armour that is of high value. That is the warrior assault version. The others may be worth something, but not the massive amounts people are paying for the assault. Definitely the rogue and mage are not worth many millions. The stat increase is not good enough to warrant that kind of expense. So that actually decreases the odds even more. But we shall see how it plays out.

    Curious if the winter event gear will make the tombs obsolete before anyone even finds the base armours to craft.
    The probability of the latter statement is quite high if you look at the trends of gear releasement. Take Tindirin, Magmatic Armours of which are respectively tanking gear. Then came Ursoths which literally made Magmatic Armours even more obsolete than they were before, if that is possible any way..

    Anyway, the new Winter Event will either have easier to obtain gear with virtually the same if not the same stats as the Planar gear, generally better and easier to obtain gear or completely useless gear. The latter being equally as possibly as the rest.

    And on another note we can all recall the fabled gear releasement stages, but have we yet to see anything that holds difference to previous tactics of releasing gear? No.

    To conclude I would just like to say that we can never predict what wonders STS is cooking, so for now we can just enjoy the game


    P.S. Is Scorch ever going to get a buff? If not I wish I could get a refund :/
    Last edited by SacredKnight; 11-29-2014 at 04:39 AM.

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