There's no way for the other classes except warrior to proc this apart from deliberately taking DoT damage. Which, realistically, is impossible in most situations. Comparing with the previous mythic amulets (the legendary wild talismans at least had scaling armor):
- This is unarguably a warrior-favored proc. Taking damage is what they do.
- Mages are in the middle; still no real proc chances but at least they get a clear upgrade, statistically.
- Rogues have it the worse. There's no critical rate given and no proc chances with 45%+ dodge.
Something must change here. If you can change the proc's crystals depending on who puts it on, is it impossible to implement a bonus effect also depending on class (like archon rings' bonuses)?
Proposed changes:
+170 armor/Warrior
+4% damage/Sorcerer
+7 critical rate/Rogue
Thanks for reading.
Bookmarks