I managed to get enough bones together to do some testing on the mysterious cursed skull. It was originally debated if this was a gem-like item or not, and it turns out it is.
Here are the stats given by the grand version of the skulls:
Attachment 106889
Perfect skull blades compared to perfect dex blades:
Attachment 106890
Overview:
This gem provides a very nice mana boost, in the same numbers the Elondrian Life Gem offers for health. This is the main bonus of this item. The life drain is a bit of a gimmick, but it could be effective. Further testing would be needed in various situations to confirm some of the info here, but I am making sure to be clear what is known and what is suspected.
Facts:
- The amount of hp return (life steal) is directly related to the health stat of the character
- Hp happiness bonus from pets does count
- Mob level does not affect amount of hp returned
- Damage done by pets does not return any hp
- Does work with skill use
- Damage over time ticks can trigger the heal (although timeshift was unimpressive)
- The heal return from isolated mobs in a controlled situation was the same with one, two, or three skulls.
Note: It does not appear to actually be draining the enemy's life. It just provides a small heal. There was no corresponding damage amount on any mob in the screenshots I captured of the process.
General Observations:
Facts (Thank you Carapace):
The proc rate of normal skull is 1%, the proc rate of a Grand Skull is 2.5%. The amount healed is consistently 2% of max health.
Note: the observations in the box have since been confirmed as just coincidence.
I'm leaving the observations in since they were part of the original post, and the process is most of the fun.
Calculated returns:
The following are the hp returns for each class based on various hp stats. I just tossed a skull in a generic ring for the multi class tests, but it gives an overview of how this scales.
Columns are displayed:
Health Stat / Skull hp returned per proc
Mage
I found a staff had more frequent returns than gun due to more hits and better aoe
Great with aoe skill use. More frequent than other classes, although clock didn't do much for me, fireball was awesome.
2746 hp / 55
3041 hp / 61
3136 hp / 63
3607 hp / 72
3967 hp / 79
Rogue
I tested this with magmatic blades. It's not like the elondrian bow heal, so don't expect that. The bonus mana is what rogues will appreciate most on this item.
3381 hp / 68
3840 hp / 77
3915 hp / 78
4200 hp / 84
4499 hp / 90
Warrior
Heal seemed more frequent than rogue and clearly the best hp return of the classes.
5796 hp / 116 / 125 (last column is with magmatic claymore proc)
6338 hp / 127 / 139
6588 hp / 132 / 144
6638 hp / 133 / 145
Summary:
This is a decent gem for all classes, for different reasons on each. I am not convinced there is much benefit to multiple skulls, and the heal won't save your life in any case. However, I haven't seen it in a true field test, as these were just isolated encounters to get the base numbers. There are still a lot of unknown variables (yes, twinks, I didn't forget you're there) that will only come clear as more people get out and using these.
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