There's been a lot of discussion on poweleveling lately, and here's a solution i came up with.
Low level players should earn a fraction of xp in dungeons that are too high for them - less than 1xp per mob. That way they still have access to the dungeons they pay for, but they will level much faster in the appropriate lvl maps. If the appropriate lvl map gives them the best xp, that is what they'll choose. So for example, a lvl 20 would earn more xp in balefort/fathom crypts than ao3. It would discourage him from playing ao3, because he wont get much xp there. Players would be encouraged to buy more dungeons.. theyd still be able to skip them if they want, but the xp gain will be very slow if they only have ao3.
Another solution is to make it where high level discrepencies diminish the xp gain for lower levels. So lower levels wouldn't want a lvl 50 doing all the work for them, because they'd get less xp than if they had a full group of similar levels.
Although I like the first idea better, I'm just brainstorming. What do y'all think?
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