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    Senior Member GoodSyntax's Avatar
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    Quote Originally Posted by Dex Scene View Post
    Possible solution might be,
    1- Increase Damages of all new elite mobs.. (no one shot KO though) to extreme level.

    2- make the taunts of warrior more to extreme level. So warrior's taunt really pull more aggro than any amount of damages.

    This will lead a big difference between a party of warrior and a party without a warrior.


    Ps: also increasing of damage/armor/hp of mobs when a good warrior joins in, need to be fixed.
    I think the Tindirin and Planar mob damage is high enough as it is. Sorcs, Wolves, Shamans, Scorns, and Tanks all one hitting!

    If it is a matter of taunt, how about a whim-like pull for Warrior taunts? It will make it easier to maximize damage (shooting fish in a barrel). The real problem is that Tindirin and Planar mobs have so much armor and HP, which is why I suggested a massive debuff skill for Warriors. I'd like to see better mob control out of tanks these days. More debuffs, AoE stuns, pulls, etc. Tanks should be a force in elite, not an anchor that slows the party down!

    AL: Kalizzaa
    Retired Officer of <Elite Runners>
    Elite Chronicles: Solo guides for elite maps - No longer maintained

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