Ok what about, if % armor got problems with stacking of current passive modifiers (eg durable passive) or as zeus mentioned, armor debuffs can blow away, so if a given number is better then what about 0.25*item lvl on normal and 0.5*item lvl on grand? With a -1 primary stat penalty it should be reasonable for an end game warrior.
So on lvl41, if you use 10 of these gems, you receive -10 str that means -100 hp plus - dmg of course, but 102.5 armor bonus on normal and 205 extra armor if all supers. Thats reasonable, no?
Meanwhile, on lvl9, if you use 10 of these gems, then its the same -10 str -100 hp but only 22.5 plus armor on normal and 45 plus armor if all supers. Is it still too strong for twinks?
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