This is a small little rant about level 55 legendary archer gear and blah blah blah like it or don't.
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There are three character types in Pocket Legends. The Avian, the Elf, and the Ursan. Now, each have their strengths and weaknesses, but I would like to address the nature of their defensive mechanisms.
Avians: agile birds with thin, flexible armor so they can evade attacks with ease.
Elves: magicians with magical robes which increase their magic capabilities
Ursans: big burly tanks with heavy armor to protect their thick hide!
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According to this definition of the character classes, we should see:
1.) bears with gear giving heavy armor and adding damage due to their beastly plate mail, which probably has spikes on it or something like Batman's gloves
2.) birds with qrmor that is mediocre, but allows them to dodge with ease and gives them the maneuverability to hit harder, more qccurately, and critically
3.) mages with the lowest armor rating, but having enormous amounts of regeneration
However, this is what we do see.
Bears
-heavy armor (duh)
-damage addition (expected)
-good h/s (makes sense)
-the highest dodge rating in the game (wait WHAT!!! that's messed up. They're meatshields not ninjas!)
Mages
-pretty good armor. I mean, those robes are magical. Should be a tad lower tho.
-damage addition (magic^)
-M/s (good, could use some H/s and vise-versa for the craftable gear)
Birds
-the least armor out of the classes (not too bad, I mean, less armor = more dodge and damage right?)
-a large chunk of hit%, crit, and damage (expected with low armor)
-0 dodge (hold the phone. What???)
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So, the main problem here is plain and obvious! The ninja class got their evasion taken away and given to the tanks, who already have the most armor and can do lots of damage with their custom gear. I'm completely fine with less armor given to Avians to balance their insane DPS, but it's ridiculous to take our main defense away. In maps full of explosions, bears can endure it. Elves can use their magic shields and heal. But birds? With the lowest armor and no dodge, they are often killed with one shot dispite activating our level 6 Evasion.
In conclusion, I've presented the facts. I know the Devs are trying to balance the classes, but they're taking too much from archers and giving it to the tanks. Please consider fixing the problem.
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