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  1. #17
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    Definitely some of the character have their skill shots, but the fights in VG are more about team positioning rather than skill timing for me. Besides the occasional reflex block to counter some ultis, it doesn't require much reactionary timing either. That's what I like about VG, where you have to synchronize as a team rather than getting carried by one person with an extraordinary build/skill.

    On a side note: In fact, I feel like fighting in VG takes less skill than anything besides auto fights in PL, since cooldowns are generally fairly long, and it's basically about pressing your skills, and waiting for them to flee so you can chase them down. Don't get me wrong though, the strategy required in VG is twice the amount of any FFA you'll get in PL.

    Hopefully STS new MOBA can emulate something like this while maintaining some Pocket Legends casual-ness (?? is that a word??)

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