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Thread: Mages got TROLLED big time

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    Quote Originally Posted by Robhawk View Post
    All the discussion is becoming a running gag now for around 2 years...

    The 3 overall best players of its class in terms of combination gear + skill:

    -RavagerX
    -Zeus
    -Arry

    All do like 10 times vs each other, whats the outcome:

    Arry loses to Rav, this should be the least exciting match of those 3.
    Arry loses to Zeus, should be close but still.
    Rav loses to Zeus...

    Even when i assume Zeus has overall best skills of all players in this game, the difference of those 3 is still very small... Lets take out the gear-factor and let them do the same with only legendary gear and legendary pets... will this change anything? No ! Anybody out there who will say Arry is to bad to be able to win? No !

    Conclusion? PVP class balance is fine and we should give away mages skills to all classes with a pet or gear (curse, stun, shield)... and no need to give away mages heal because it already is the weakest of all 3 classes, haha!
    Also dont forget to nerf the elondrian gun 3 weeks after release while everybody, even the other classes, asked for a mage buff. This was aweessoommeee - expecting a buff and receiving a nerf made me and many others lol a lot! Also very important: Dont give the stunclass (mage) a stun immunity so the non-stun classes (warriors,rogues) are able to not get stunned while having very good stun skills them selfes! Its funny to see the stunclass get stunned by the non stunclasses, while they both (warrios,rogues) are immun to stuns... nice!

    ps: All this even without to mention bugs/glitches like the 1 and a half year arcane maul stun-glitch, which made the warriors OP for 1 and a half years!!! At lvlcap 31 there was no mage to kill the skilled, good geared warriors with samael and arcane maul !!! They could stunlock with maul, axe and samael. Combined with VB and 3 attack skills this was a gg in less then 6 seconds and you couldnt do anything about it but die! There were so many threads about the maul-OPness and did STS listen or change anything? Yes, ONE AND A HALF YEAR LATER !!! LOL???!?!?!?!?!?!?
    I start raging while writing this so i better stop.

    Only one last word on this: If i knew all this the day i started pvp in this game i rather changed class to rogue or warrior or even better DIDNT START PVP AT ALL.
    Playing a part of a game (pvp here) without any improvements, without listening to the customers, without any effort put in, is a WASTE OF TIME and looking back now IT WAS A WASTE OF TIME FOR ME. (also a waste of money but thats another story.)
    if i knew how professional they were, i would have never started this game in the first place.

  2. #82
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    Quote Originally Posted by Dex Scene View Post
    4 equal geared mages vs 4 equal geared rogues...
    Guess what happens
    mages FTW (unless they know the art of "stun-locking")


    IF (mages know "stun-lock art")
    {
    println("mages win!);
    ELSE:
    {
    prinln("rogues win!");
    }

    yes its that easy

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    Lol. Nice you guys got the point

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    Quote Originally Posted by Rx8 View Post
    mages FTW (unless they know the art of "stun-locking")


    IF (mages know "stun-lock art")
    {
    println("mages win!);
    ELSE:
    {
    prinln("rogues win!");
    }

    yes its that easy
    Even if all the mages know how to do in terms of stunlocking is charge fireball, the mages will still almost always win. Why? Because they get 2 second damage invulnerability, which gives them enough time to take down 1-2 rogues depending on their effectiveness as a team.

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    Quote Originally Posted by Kingofninjas View Post
    Even if all the mages know how to do in terms of stunlocking is charge fireball, the mages will still almost always win. Why? Because they get 2 second damage invulnerability, which gives them enough time to take down 1-2 rogues depending on their effectiveness as a team.
    You rogues still can knock them out of sky. Make sure to drop heal packs first else if the fireball hits you....but still depending on the pet you are using like stun or panic or terrifying It shud be able to break u free, evven razor shield with spinning freedom and other crit upgrades can save you very well. Frost gun mages with slag or grimm could be underestimated but not to forget their gears are worth killing a ringed rogue, even with sam. But a rogue with nekro would be a killer rogue. Rogues are very good at killing. However 3vs3 like 3 mages vs 3 rogs it could be possible that the rogues could win, but if the mages simultaneously use fireball then it would be a disaster. I do feel that the mage class is somewhat balanced except for the heal, its too slow other classes get healed pretty soon.

    There is a damage invulnerability but using aimed shot stuns them too (mostly happens to me if i suddenly start up a fight vs). The shield can absorb 2 skill damages only. You could say it neglects somewhat aimed and nox damage. I would say use charged nox or razor to prevent from getting stun locked.

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    Quote Originally Posted by Rx8 View Post
    You rogues still can knock them out of sky. Make sure to drop heal packs first else if the fireball hits you....but still depending on the pet you are using like stun or panic or terrifying It shud be able to break u free, evven razor shield with spinning freedom and other crit upgrades can save you very well. Frost gun mages with slag or grimm could be underestimated but not to forget their gears are worth killing a ringed rogue, even with sam. But a rogue with nekro would be a killer rogue. Rogues are very good at killing. However 3vs3 like 3 mages vs 3 rogs it could be possible that the rogues could win, but if the mages simultaneously use fireball then it would be a disaster. I do feel that the mage class is somewhat balanced except for the heal, its too slow other classes get healed pretty soon.

    There is a damage invulnerability but using aimed shot stuns them too (mostly happens to me if i suddenly start up a fight vs). The shield can absorb 2 skill damages only. You could say it neglects somewhat aimed and nox damage. I would say use charged nox or razor to prevent from getting stun locked.
    If the mages were well coordinated, the would all fireball and then lightning the same rogue, killing him/her. By then, the shield invulnerability would gone but the fight would be 3 on 4. I am confident the mages would almost always win.

    Also, I do not know how you got stunned by aimed shot. Chances are you mistook a charged bow shot for aimed.

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    So 1 rogue can kill 1 tank or 1 mage.
    2 or more mages can kill 2 or more rogue.
    Team of tanks can kill any mixture. (is this true? I know 3 tanks 2 rogue can beat 4 tank 1 rogue. Not sure about all tanks though)

    It seems like all classes have advantages over other classes in specific ways, maybe just not in the way that they want.


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    Quote Originally Posted by Kingofninjas View Post
    If the mages were well coordinated, the would all fireball and then lightning the same rogue, killing him/her. By then, the shield invulnerability would gone but the fight would be 3 on 4. I am confident the mages would almost always win.

    Also, I do not know how you got stunned by aimed shot. Chances are you mistook a charged bow shot for aimed.
    What happens in this situation is that the rogues together cannot break all the shields. Why? Rogues are single target. All the mages have to do is retreat and advance depending on shield strength. So, eventually razor shield wears off and they get stunned. After that, it's GG.
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    As a mage, I like going against rogues instead of mages? Why? The shield.

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    Quote Originally Posted by Zeus View Post
    What happens in this situation is that the rogues together cannot break all the shields. Why? Rogues are single target. All the mages have to do is retreat and advance depending on shield strength. So, eventually razor shield wears off and they get stunned. After that, it's GG.
    Exactly. As long as the mages play it smart they will win.

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    Aim shot doesn't stuns enemies. I don't know from where one can imagine such.
    Anyway, to my opinion,
    4mages > 4 rogues
    1 rogue > 1 mage

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    Quote Originally Posted by Kingofninjas View Post
    If the mages were well coordinated, the would all fireball and then lightning the same rogue, killing him/her. By then, the shield invulnerability would gone but the fight would be 3 on 4. I am confident the mages would almost always win.

    Also, I do not know how you got stunned by aimed shot. Chances are you mistook a charged bow shot for aimed.
    That usually never happened, I have no idea if the shield has stun immunity, but if i shield and the rogue launches aimed when my shield has 1s of invulnerability left, i get stunned. I guess my late timings affected this, most likely a problem from me. Any other mages experiencng this?

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    Quote Originally Posted by Zeus View Post
    What happens in this situation is that the rogues together cannot break all the shields. Why? Rogues are single target. All the mages have to do is retreat and advance depending on shield strength. So, eventually razor shield wears off and they get stunned. After that, it's GG.
    samhayne or Swede had mentioned that the shield only takes somewhat damage from the first attack then saves up a few more points to reduce the second attack. U definitely know that Zeus!

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    Quote Originally Posted by Zeus View Post
    What happens in this situation is that the rogues together cannot break all the shields. Why? Rogues are single target. All the mages have to do is retreat and advance depending on shield strength. So, eventually razor shield wears off and they get stunned. After that, it's GG.
    Isn't that same with rogues too? They would wait for the shield to run out by stalling with packs + razor + positioning. When the shields runs out its game over.

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    Quote Originally Posted by kinzmet View Post
    Isn't that same with rogues too? They would wait for the shield to run out by stalling with packs + razor + positioning. When the shields runs out its game over.
    But smart mages would go of the offonsive when they have the 2 second invulnarability. They would try to trick the rogues into firing aimed shots and then wreck them while aimed is on CD.

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    Quote Originally Posted by Kingofninjas View Post
    But smart mages would go of the offonsive when they have the 2 second invulnarability. They would try to trick the rogues into firing aimed shots and then wreck them while aimed is on CD.
    Agreed, its like triggering a nuclear chain reaction when u accidently sleep at the power plant.

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    Quote Originally Posted by Rx8 View Post
    samhayne or Swede had mentioned that the shield only takes somewhat damage from the first attack then saves up a few more points to reduce the second attack. U definitely know that Zeus!
    You're reading about an old shield formula - shield these days has damage reduction and a formula that goes with it.
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    Quote Originally Posted by Zeus View Post
    You're reading about an old shield formula - shield these days has damage reduction and a formula that goes with it.
    I tried to ask a few devs, havent recieved anything yet :\

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    Quote Originally Posted by Rx8 View Post
    I tried to ask a few devs, havent recieved anything yet :\
    (((2*str) + int)*3.5) = amount of dmg shield will absorb (taking into account the 40% dmg reduction while shield is up)
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    Mage is a pet now

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