You can use veil for both things, it's good for mobs and good for boss. Never use trap on boss
! Traps are best if you're running a full rouge party or have a mage in your team. The pull will help the mage place the clock. The crow control on the pull will contribute to staying alive longer vs mobs in a rouge vs mob situation. Use veil if the other rouge in your PT is using trap.
I would recommend these specs:
5/5 Aimed
3/5 Nox (Duration and the 3rd upgrade) the range is useless and the last upgrade is glitched.
1/5 Piercer or 2/5 if you, like me, like the health upgrade.
5/5 Razor
4/5 Trap or 4/5 Veil, both without the explosion upgrade. Also if you run more arena than T3 get veil. If you run both get veil because it's just a good party buff and if you have a tank it's better to get veil since you have the sustain and don't necessarily rely on the pull to stay alive. If you run more without a tank, I suggest getting trap. I've found myself just running with razor instead of veil or trap, but still having trapped specced since passive DMG is glitched. It's efficent and helps you avoid tons of damage, while dealing a good amount of damage.
5/5 Passive: INT, DEX, STR, CRIT. If any remaining points, put them in armor.
Also I'd like to add, a lot of rouges don't use the piercer skill because they're afraid to get close to the mobs/boss. Don't worry about it, if you pierce wisely, you won't die and it's a lot of damage to miss out on if you don't. Do not charge on the bosses in Planar Tombs. Additionally, don't charge your skills for maximum DPS.
Regards
Noisykillar
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