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    Quote Originally Posted by Justg View Post
    Pokemon is really just rolling dice to see how the battle resolves. You'll be interacting in real-time with Champs, so it is all about player skill. You will be able to respec your Champion to have different statistical pros and cons, but your skills will remain the essentially same, although you could customize to have a bigger AOE, faster cool down, etc.
    Battles on pokemon are based on creature skill level. so of course a lv30 will kill a level 5 (also knowing those kinds of parings won't happen on your game). And of course the social aspect meaning a real person is controlling the other pet..much like Pokemon stadium. So there is skill there, so mix and matching skills would be better (not enhancing a bigger AOE, faster cool down, etc...its whats happening to all other sts games..leveling and keeping the same skills can get annoying fast). I don't want to buy a new pet, if I can adjust the one I already want...with other skills that other pets have. eg: in pokemon some water pets can have water skills/strength skills. (I want to make 1-3 better instead of having 200 mediocrely trained ones.)

    Seems to me you buy one pet with a set skills...and if you want a better one you have to buy it/earn it...also with the set skills. I'm not trying to sound like the game is going to be bad, but there has to be a way/choice that if a player sticks with one-three awsome pets they love..I just don't want a bigger AoE...but a new skill that the pet can be enchanted with

    thats what made pokemon great..the mix and matching of skills (like one pet become enchanted to become a newer pet ). and able to earn new ones..by buying them.

    heres what I mean
    Name:  Eevee_Evolution_Infographic_EN.jpg
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    Last edited by octavos; 02-26-2015 at 11:31 AM.
    http://www.spacetimestudios.com/image.php?type=sigpic&userid=54483&dateline=131136  6901
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