Page 1 of 2 12 LastLast
Results 1 to 20 of 26

  Click here to go to the first Dev post in this thread.   Thread: About Remien's last weekly update

  1. #1
    Senior Member ueveotadeo's Avatar
    Join Date
    Jul 2014
    Location
    Rio de Janeiro, Brazil
    Posts
    835
    Thanks Thanks Given 
    132
    Thanks Thanks Received 
    195
    Thanked in
    74 Posts

    Default About Remien's last weekly update

    I'm here to share my thoughts on the latest week announcement. Please Dev/Mods, if you are reading this thread, don't delete it again, talk with us!

    First topic Id like to discuss is Skill System Revamp. But first let me tell a quick story.

    As I mentioned in some threads, I work as an IT Consultant, and last year we were (still is btw) in this project that was about a Document Management System for the blueprints and management documents related with 2016 Olympics. By February 2014 we had in production what we thought was a good system. People were using it, we were having a lot of uploads but we lacked something and that was listening more to the client. We were starting to see some limitations on how we catalog documents and our associated workflows due to this lack of communication and although we could let it as it was, the client was starting to lose his trust on us. By that time our contract here extended until end of December 2014. We started to having more team meetings due to the constant need of "hand" intervention in some process and went into further discussion to understand the client.
    To our surprise, what he asked involved re factoring most of the key features in our system, also we noticed how the lack of trust grew, we couldn't discuss requisites with them anymore, it was what they want and period. That shows how unhappy they were, and we never want an unhappy client, happy customer is a paying customer. So after 2 or 3 months of endless nights we did re factored the system, we migrated the data and trained the users. At the beginning was hard, hard to the point you wanted to quit, but it's march and we still have this contract so was worth it.

    All this to say that right now STS - and that is my guess - is facing the same problem. Skill System is a core feature of the system and any bad measured movement here can end once for all our trust in you. Also we are at a point that we were promised some changes and you guys simply quit the challenge because it is too hard. The outcome here is no other than our trust hitting each time a new low.
    We have the need of some changes in our skill system. I'm not asking you to change everything, I don't think it is that bad, but have you heard that 20%-80% expression? Lets do the 20% necessary to make their lives 80% better? That would be as simple as adjusting a handful of skills and introducing a 5th upgrade.
    Remember, a happy customer is a paying customer, you are on the verge of launching a new game. The way things are I think it is safe to say that a lot of us wont be wiling to change due to what we think we can expect of you guys as a commitment to keep a fun and challenging game.

    With that said I will move to my second point and that is Remiem's comment about the new expansion and class roles.
    That one I got to say was surprising to read, I mean they described what should be exactly the way it is right now.
    But back to the topic, having mobs that need to be parked we already have. Having mobs that will hit harder as time goes by it is just a "NO WARR" and possibly a "NO MAGE" map.
    So by this point you guys are thinking, so how the hell I can make those classes needed in a PVE map if this is not the way to go? Well, I really don't think you can achieve class balance without the following:

    -Skill system changes. Yes they are outdated, rogues can mob control (traps) can debuf enemies more than any other class (15% on aimed). I mean, even some pets are more beneficial to have than a mage or a warr, specially at boss (lets not forget what breeze can do not to mention other pets)

    -Gear balance. I do think warr and rogue has good gear but I think (and I might be really wrong here) that mages need some boost on that matter.

    Again, with that being said I'll move to my final point, Infrastructure.
    I mean every time a test server goes live we have bad performance on game. Also, and I have stated that several times without a single mod answer, from January onward I notice more people complaining about lag issues. Which leads me to believe that you guys are conducting events/new expansion test on the Production server or at least using the same Content DB. Either that or you removed some servers to host the new game instead of acquiring new ones.

  2. The Following 4 Users Say Thank You to ueveotadeo For This Useful Post:


  3. #2
    Senior Member ueveotadeo's Avatar
    Join Date
    Jul 2014
    Location
    Rio de Janeiro, Brazil
    Posts
    835
    Thanks Thanks Given 
    132
    Thanks Thanks Received 
    195
    Thanked in
    74 Posts

    Default

    Quoting here, but I just read and it's worth sharing again:

    Quote Originally Posted by Maarkus View Post
    Dear Fibus and Remiem,

    The only fear that I have is that you are assuming the the roles of the classes especially the Warriors in PVE are at peak efficiency... In reality it is not. Thus please do not blind yourselves in thinking that the warrior class is performing its role efficiently because this is going to be disastrous in designing any map design.
    This is what we have been telling you. Please listen to us and talk to us. Lets help each other here!

  4. #3
    Senior Member
    Join Date
    Jan 2015
    Posts
    540
    Thanks Thanks Given 
    208
    Thanks Thanks Received 
    58
    Thanked in
    35 Posts

    Default

    Yes... tanks no longer "absorb damage"... with one hitting mobs, tanks die on one hit and with their low dmg, they only slow down the run cuz the only way to stop one hitting mobs is to kill dem faster, also make high dmg from rogue or mage dont take the aggro of mobs from tanks... this makes me stop lvling my tank and focus on rogue lol

    Sent by a nub using Tapatalk
    IGN: Vrao/Bjzg

  5. #4
    Senior Member Dragoonclaws's Avatar
    Join Date
    Aug 2013
    Location
    On all dragons paw Crazyness: 🔥🔥🔥🔥🔥🔥🔥
    Posts
    3,269
    Thanks Thanks Given 
    740
    Thanks Thanks Received 
    854
    Thanked in
    459 Posts

    Default

    To be honest with you, I totally disagree with what you think about the new class balance. You guys, did NOT try the new expansion nor tried the new class balance system. SO how? Honestly HOW??? can you even judge something you don't even know? What if the new maps had too many enemies, like the skeletons in WT4, making it difficult for a rogue with a bow to kill 30 mobs that chases him with a high potential to 1-hit him?

    You're judging too fast! Give them time, they are doing their job dood.

  6. The Following User Says Thank You to Dragoonclaws For This Useful Post:


  7. #5
    Senior Member ueveotadeo's Avatar
    Join Date
    Jul 2014
    Location
    Rio de Janeiro, Brazil
    Posts
    835
    Thanks Thanks Given 
    132
    Thanks Thanks Received 
    195
    Thanked in
    74 Posts

    Default

    Quote Originally Posted by Dragoonclaws View Post
    To be honest with you, I totally disagree with what you think about the new class balance. You guys, did NOT try the new expansion nor tried the new class balance system. SO how? Honestly HOW??? can you even judge something you don't even know? What if the new maps had too many enemies, like the skeletons in WT4, making it difficult for a rogue with a bow to kill 30 mobs that chases him with a high potential to 1-hit him?

    You're judging too fast! Give them time, they are doing their job dood.
    I didn't tried out new expansion, you are right, but the class roles they explained are exactly the same. I don't really see how that is new or should make us excited. It is nothing new, it is how we play now, no changes involved.

    I can't judge what I don't now but we can discuss about the description they gave us that will lead to it, I think our input should be taken into account since we are the main users. As I told you, aside the mobs getting stronger, we see nothing new. Mob separation, mob parking, we have this now. If you dont think so go read some PT3 and Elite Tindirim guides and you will see that it is all there.

    Now, about the mobs getting stronger, this will inevitably lead to mages being excluded from PTs or not wanting to run those maps since they are to squishy.

    Also as Maarkus stated, they based all this "new old" definition of class roles on the assumption that everything is working fine. As I stated, we have pets that do more mob control than mages and that are better to have at a boss fight than warrs.

    Again, as I said, changing the entire skill system, though needed, might be avoided by a simply small changes to some skills we have right now and also by adding a 5th upgrade.

    Now, about giving time, this so called "Skill System Revamp" was started to be discussed more than 4 months ago if i'm not mistaken, we gave time and got nothing.
    We also had several threads made by way more experienced players than me with AMAZING suggestions. As far as I can tell, all ignored so far.

    But yes, somethings have been good. The f2p cupid event was good, except the part where u can't sell chests after event ended. That was never announced and a lot of people invested effort on hoarding them to make a little profit.
    Last edited by ueveotadeo; 03-12-2015 at 08:56 AM.

  8. #6
    Senior Member
    Join Date
    Jul 2014
    Posts
    1,667
    Thanks Thanks Given 
    679
    Thanks Thanks Received 
    550
    Thanked in
    289 Posts

    Default

    Quote Originally Posted by ueveotadeo View Post
    I didn't tried out new expansion, you are right, but the class roles they explained are exactly the same. I don't really see how that is new or should make us excited. It is nothing new, it is how we play now, no changes involved.

    I can't judge what I don't now but we can discuss about the description they gave us that will lead to it and as I told you, aside the mobs getting stronger, we see nothing new. Mob separation, mob parking, we have this now. If you dont think so go read some PT3 and Elite Tindirim guides and you will see that it is all there.

    Now, about the mobs getting stronger, this will inevitably lead to mages being excluded from PTs or not wanting to run those maps since they are to squishy.

    Also as Maarkus stated, they based all this "new old" definition of class roles on the assumption that everything is working fine. As I stated, we have pets that do more mob control than mages and that are better to have at a boss fight than warrs.

    Again, as I said, changing the entire skill system, though needed, might be avoided by a simply small changes to some skills we have right now and also by adding a 5th upgrade.

    Now, about giving time, this so called "Skill System Revamp" was started to be discussed more than 4 months ago if i'm not mistaken, we gave time and got nothing.
    We also had several threads made by way more experienced players than me with AMAZING suggestions. As far as I can tell, all ignored so far.

    But yes, somethings have been good. The f2p cupid event was good, except the part where u can't sell chests after event ended. That was never announced and a lot of people invested effort on hoarding them to make a little profit.
    The Skill system Revamp Discussion was started (officially) over 12 months ago. Reference here:

    http://www.spacetimestudios.com/show...s-Skill-System

  9. #7
    Senior Member Dragoonclaws's Avatar
    Join Date
    Aug 2013
    Location
    On all dragons paw Crazyness: 🔥🔥🔥🔥🔥🔥🔥
    Posts
    3,269
    Thanks Thanks Given 
    740
    Thanks Thanks Received 
    854
    Thanked in
    459 Posts

    Default

    Yes they explained you what it is. It's just an explanation: That's not the new class balance.

  10. #8
    Senior Member ueveotadeo's Avatar
    Join Date
    Jul 2014
    Location
    Rio de Janeiro, Brazil
    Posts
    835
    Thanks Thanks Given 
    132
    Thanks Thanks Received 
    195
    Thanked in
    74 Posts

    Default

    I told you the same thing on other thread. Pay attention on verb time. She mention how they will fit. Future.

    Quote Originally Posted by Remiem View Post

    To go into further detail, this is how we feel each class will fit into this vision.

  11. #9
    Senior Member ueveotadeo's Avatar
    Join Date
    Jul 2014
    Location
    Rio de Janeiro, Brazil
    Posts
    835
    Thanks Thanks Given 
    132
    Thanks Thanks Received 
    195
    Thanked in
    74 Posts

    Default

    Quote Originally Posted by Jazzi View Post
    The Skill system Revamp Discussion was started (officially) over 12 months ago. Reference here:

    http://www.spacetimestudios.com/show...s-Skill-System
    Thank you for this reference!

  12. #10
    Banned
    Join Date
    Feb 2014
    Posts
    2,089
    Thanks Thanks Given 
    185
    Thanks Thanks Received 
    537
    Thanked in
    237 Posts

    Default

    To be honest, Remiems weekly updates a pretty useless. All it tells us is what will happen on Thursdays update and we can wait 1 day to find that out. Everyrlything else they seem to be "working on" or "will be working on in the future". No conclusive data or facts. If they could provide a date, by now we would know sts will be at least a month late with major updates, so we can at least estimate when the changes will be made instead of being left hanging by nonsense like " we are working on it". They have been "working" on the skill system for over a year, with tons if genius suggestions, but they just keep postponing doing some actual changing. I have lost pretty much all hope that this game will be fixed anytime soon and I'm sure there are many who reflect my feelings.

  13. #11
    Senior Member Raregem's Avatar
    Join Date
    Dec 2013
    Posts
    560
    Thanks Thanks Given 
    125
    Thanks Thanks Received 
    325
    Thanked in
    111 Posts

    Default

    Quote Originally Posted by Dragoonclaws View Post
    What if the new maps had too many enemies, like the skeletons in WT4, making it difficult for a rogue with a bow to kill 30 mobs that chases him with a high potential to 1-hit him?
    I don't think the maps will have a lot of mobs. If you have seen what they did to Elite Wilds (shudder) then the direction they're going is less mobs, shorter leashes. If these maps do have large amounts of mobs with non-stop one-hits you are asking for rage quitting. We have ENOUGH one-hit, ankh sucking content. That is one of my biggest fears with the elites in the new expansion that instead of skill and team work it's a one-hit wonderland. A warrior is not going to be able to save or even help their party if that is the case.

  14. The Following User Says Thank You to Raregem For This Useful Post:


  15. #12
    Senior Member Dragoonclaws's Avatar
    Join Date
    Aug 2013
    Location
    On all dragons paw Crazyness: 🔥🔥🔥🔥🔥🔥🔥
    Posts
    3,269
    Thanks Thanks Given 
    740
    Thanks Thanks Received 
    854
    Thanked in
    459 Posts

    Default

    Quote Originally Posted by Kingofninjas View Post
    To be honest, Remiems weekly updates a pretty useless. All it tells us is what will happen on Thursdays update and we can wait 1 day to find that out. Everyrlything else they seem to be "working on" or "will be working on in the future". No conclusive data or facts. If they could provide a date, by now we would know sts will be at least a month late with major updates, so we can at least estimate when the changes will be made instead of being left hanging by nonsense like " we are working on it". They have been "working" on the skill system for over a year, with tons if genius suggestions, but they just keep postponing doing some actual changing. I have lost pretty much all hope that this game will be fixed anytime soon and I'm sure there are many who reflect my feelings.
    oh I see you want a date! <3 <3 <3
     
    i am guy :/



    but if you're looking for a date... like this 2015/06/17 then you'll probably have to wait because they are still working on it and don't know exactly when it will end... Cmon guys, they have been developping games for years now, if they need time, they will take it because your daily complains are annoying. You know, they can give you a date, but be ready a week before, so you'll have to wait one week because you're not excited enough, huh? They can also give you a date and finish one week late, but you do want bugs so they will release it on date just for you.

    Trust me, they will give a date when they learn about the date.

  16. #13
    Senior Member ueveotadeo's Avatar
    Join Date
    Jul 2014
    Location
    Rio de Janeiro, Brazil
    Posts
    835
    Thanks Thanks Given 
    132
    Thanks Thanks Received 
    195
    Thanked in
    74 Posts

    Default

    The thing about they stablishing a release date is Commitment and Transparency.

    If you recall Remien made a post at the beginning of this year saying how they want to hear our feedback and ideas so we can all work together towards building a more pleasant game experience. That is transparency, even though looks like most of our feedback is ignored.

    Now, let's take a look at what is happening. Since the beginning of this year we have been discussing how can we improve the current skill system. We were all led to believe that with new level cap would be a new and exciting Skill System that together with some map mechanics would make an awesome game experience. They started this topic an year ago, it was pretty much dead till some months ago it was brought up again and now dead. That is lack of commitment and transparency. Our feedback was simply not heard.

    About the date for major releases, I don't know if you work or not, but every time we start to develop some new thing we have to tell when we expect to be ready, that shows commitment, transparency and also managing the clients expectations. It's normal and expected be it in software development, construction work or simply taking your car to the mechanic.

    If you recall this thread some pretty amazing suggestions were made. I'd like to ask devs if they were taken into account, analysed, discussed...anything. Just a better feedback than "we are looking into it".

  17. The Following User Says Thank You to ueveotadeo For This Useful Post:


  18. #14
    Senior Member
    Join Date
    Sep 2014
    Posts
    710
    Thanks Thanks Given 
    97
    Thanks Thanks Received 
    66
    Thanked in
    49 Posts

    Default

    Quote Originally Posted by ueveotadeo View Post
    But yes, somethings have been good. The f2p cupid event was good, except the part where u can't sell chests after event ended. That was never announced and a lot of people invested effort on hoarding them to make a little profit.
    Wooooooot!!! .... So I can't sell my love chest... dem... They always screw my plans... All about event rules and conditions should be wrote in announcement... Nice STS thanks for another bad thing for me

  19. #15
    Senior Member Dragoonclaws's Avatar
    Join Date
    Aug 2013
    Location
    On all dragons paw Crazyness: 🔥🔥🔥🔥🔥🔥🔥
    Posts
    3,269
    Thanks Thanks Given 
    740
    Thanks Thanks Received 
    854
    Thanked in
    459 Posts

    Default

    Quote Originally Posted by justhell View Post
    Wooooooot!!! .... So I can't sell my love chest... dem... They always screw my plans... All about event rules and conditions should be wrote in announcement... Nice STS thanks for another bad thing for me
    You can open chests, and you can sell them

    Name:  you can.png
Views: 531
Size:  1.37 MB

    notice the pic was taken at 12:34 0.o

  20. #16
    Senior Member
    Join Date
    Sep 2014
    Posts
    710
    Thanks Thanks Given 
    97
    Thanks Thanks Received 
    66
    Thanked in
    49 Posts

    Default

    Quote Originally Posted by Dragoonclaws View Post
    You can open chests, and you can sell them

    Name:  you can.png
Views: 531
Size:  1.37 MB

    notice the pic was taken at 12:34 0.o
    Now I'm confuse which one is true we can sell or we can't sell that chest,can't play atm so I can't check by my self ...

  21. #17
    Senior Member ueveotadeo's Avatar
    Join Date
    Jul 2014
    Location
    Rio de Janeiro, Brazil
    Posts
    835
    Thanks Thanks Given 
    132
    Thanks Thanks Received 
    195
    Thanked in
    74 Posts

    Default

    Quote Originally Posted by justhell View Post
    Now I'm confuse which one is true we can sell or we can't sell that chest,can't play atm so I can't check by my self ...
    U can sell, Im sorry for the misinformed comment.

    Nonetheless, the entire rest stays true, no answer from devs/mods as usual.

  22. #18
    Senior Member
    Join Date
    Sep 2014
    Posts
    710
    Thanks Thanks Given 
    97
    Thanks Thanks Received 
    66
    Thanked in
    49 Posts

    Default

    Quote Originally Posted by ueveotadeo View Post
    U can sell, Im sorry for the misinformed comment.

    Nonetheless, the entire rest stays true, no answer from devs/mods as usual.
    Ahhh thx for confirmation,... Planing to open that chest for my other account,that'll be useless chest if I can't trade to my other account

  23. #19
    Senior Member Bellaelda's Avatar
    Join Date
    Nov 2012
    Location
    Massachusetts, U.S.
    Posts
    713
    Thanks Thanks Given 
    227
    Thanks Thanks Received 
    258
    Thanked in
    115 Posts

    Default

    I agree that the mods are totally missing the point...
    The issues lie with the fact that mages and tanks skills just don't operate properly.

    Tanks can't hold aggro with the amount of damage rogues and mages put out so adding more mobs is just gonna mean that we all waste more anks. A better way to solve tanks being useful in parties is to extend their buffs to the whole team... That way we would actually want tanks in the group.

    And mages need better shields, armor, and heals in order to be useful for groups... Again adding more mobs just means that we are gonna be dead more often... Think it's hard enough to stay alive now. Extending our shield to the group... Having better heal options (as our current heal is useless in pve) and allowing our stuns to be more effective or last longer or just actually work would be much more effective imo. Since currently pets do a better job of crowd control and shielding team and stunning then mages do.

    Also... More mobs means more lag, more, disconnects, and more anks!
    Pm me if you'd like me to make you custom sig... Happy to help if I got time, and donations are accepted if u love it

  24. #20
    Senior Member Bellaelda's Avatar
    Join Date
    Nov 2012
    Location
    Massachusetts, U.S.
    Posts
    713
    Thanks Thanks Given 
    227
    Thanks Thanks Received 
    258
    Thanked in
    115 Posts

    Default

    There's been tons and tons of good ideas on how the fix things in any case and we were promised a skill revamping system and now they are just telling us it's not coming... Makes me really angry!
    Pm me if you'd like me to make you custom sig... Happy to help if I got time, and donations are accepted if u love it

Similar Threads

  1. guild ranking update and weekly community update?
    By siddhant in forum AL General Discussion
    Replies: 0
    Last Post: 03-03-2015, 05:48 AM
  2. Remiem's Weekly Community Update | February 4, 2015
    By Remiem in forum AL General Discussion
    Replies: 107
    Last Post: 02-11-2015, 06:34 PM
  3. Remiem's Weekly Community Update | January 14, 2015
    By Remiem in forum AL General Discussion
    Replies: 84
    Last Post: 01-21-2015, 03:34 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •