Ogrim-lvl 50-Ursan Alta-lvl 45-Enchantress Broke-lvl 45-Avian
Venom Website: http://venom.forumn.net
Thanks for listening and responding!!! Much appreciated. I had much the same problem "described as a "bug" by testers, with a Atari 800/C64 game I programmed called Tutti Frutti back in 1984, and I am gratified you see the point. In my case, when the character "died", it was reassigned a random location to be "revived" (this was a pacman clone) but too often the revive location was too close to the enemy. The program simply forced the "revive" to take place at least several steps away from the enemy.
In this case, this would be a great implementation of a rationale to take heal to lvl 5, although there should still be some leeway for those who wish to keep heal at lvl 1 to save skill for other slots. My suggestion would be to negate all offensive abilities and afford invulnerability for 1, 1-1/2, 2, 2-1/2 and 3 seconds according to level. This should take care of complaints that it might be too easy and it certainly obviates the obvious problem raised in the thread of the revive-killed loop.
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