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  Click here to go to the first Dev post in this thread.   Thread: March Producer Letter for Arcane Legends

  1. #21
    Member marfibagheera's Avatar
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    Omg omg i love u i love u i love u <333333 ursoooooooooth!!!!!! Yeahhhhhh
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ID:	128849om im so happy ursoth's coming back )))) i love u this news r the best!! :d

  2. #22
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    Awesome! xD

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    Make new ques for upgrade lvl 36 mystic armor and helm
    That great idea.

    (I hope)

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    ty very nice

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    nice idea

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    When can we expect to see the expansion? It says the word "months" a number of times in your letter. I hope this is referring to the new/old events returning and not Ren'Gol.
    CO-GM <THE COLLECTIVE>

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    Senior Member Ardbeg's Avatar
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    i love the dark theme for the expansion!

    but please take every extra time necessary to bring back tanks (and mages) into the game.

  9. #28
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    Quote Originally Posted by Ardbeg View Post
    i love the dark theme for the expansion!

    but please take every extra time necessary to bring back tanks (and mages) into the game.
    Yes try to make new mobs really hard that minimum one tank is needed in every party

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  10. #29
    Senior Member Ardbeg's Avatar
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    Quote Originally Posted by Encase View Post
    Yes try to make new mobs really hard that minimum one tank is needed in every party
    there are a lot of possibilities to reward full class parties. for example mobs with class specific weaknesses and attacks.
    i.e. mobs that target rogues and can only can be prevented by a tanks shield or stunned by skyward smash just to give a fast example.
    or mobs which do double damage on tanks, but mages can stop them with the clock.

    i really would love to see some of the simple skill buffs implemented in the various other threads, but i am happy for every mechanism, which rewards the best full class tactical teamplay, not only the most rogues.

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  12. #30
    Senior Member codered's Avatar
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    Thaaank you, ...... xD

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    Quote Originally Posted by Ardbeg View Post
    there are a lot of possibilities to reward full class parties. for example mobs with class specific weaknesses and attacks.
    i.e. mobs that target rogues and can only can be prevented by a tanks shield or stunned by skyward smash just to give a fast example.
    or mobs which do double damage on tanks, but mages can stop them with the clock.

    i really would love to see some of the simple skill buffs implemented in the various other threads, but i am happy for every mechanism, which rewards the best full class tactical teamplay, not only the most rogues.
    I alrdy got the idea the they can do something like undim fields so that u need a warrior to activate a statue or something would be really nice

    E.g. 3statues can only be activated from different classes

    I Walked down the street
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  14. #32
    Senior Member Eski's Avatar
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    Quote Originally Posted by Ardbeg View Post
    there are a lot of possibilities to reward full class parties. for example mobs with class specific weaknesses and attacks.
    i.e. mobs that target rogues and can only can be prevented by a tanks shield or stunned by skyward smash just to give a fast example.
    or mobs which do double damage on tanks, but mages can stop them with the clock.

    i really would love to see some of the simple skill buffs implemented in the various other threads, but i am happy for every mechanism, which rewards the best full class tactical teamplay, not only the most rogues.
    exactly! TIME FOR SOME CHANGES


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  15. #33
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    Quote Originally Posted by jiazataoe View Post
    Make new ques for upgrade lvl 36 mystic armor and helm
    That great idea.

    (I hope)
    good god no..i really hope they don't,it's outdated and already been upgraded once...it's time for some new mythic armor..just put it in lock crates and let us pop locks..

  16. #34
    Senior Member Eski's Avatar
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    Quote Originally Posted by oxon View Post
    good god no..i really hope they don't,it's outdated and already been upgraded once...it's time for some new mythic armor..just put it in lock crates and let us pop locks..
    lol if there would be a new armor it would be a craft one ... sts loves that system..
    nekro...rendtails dragonstone...mythic pendant...imbued gear...
    Last edited by Eski; 03-21-2015 at 04:36 PM.


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  17. #35
    Senior Member drgrimmy's Avatar
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    Quote Originally Posted by Ardbeg View Post
    there are a lot of possibilities to reward full class parties. for example mobs with class specific weaknesses and attacks.
    i.e. mobs that target rogues and can only can be prevented by a tanks shield or stunned by skyward smash just to give a fast example.
    or mobs which do double damage on tanks, but mages can stop them with the clock.

    i really would love to see some of the simple skill buffs implemented in the various other threads, but i am happy for every mechanism, which rewards the best full class tactical teamplay, not only the most rogues.
    I liked how in pocket legends you could do a "mega combo" by doing specific skills from all three classes in the right order. This "mega combo" would do extra damage to the mobs. This was something they already implemented in PL, so I don't see why something similar could be done in AL pretty easily. For example: trap from rogue to pull mobs together, followed by clock from mage to root them in place, followed by a skill by a warrior that does aoe damage or a buff/debuff will trigger fireballs falling from the sky that do extra damage to the mobs or banish a certain number of them....

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    Senior Member Ardbeg's Avatar
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    Quote Originally Posted by drgrimmy View Post
    I liked how in pocket legends you could do a "mega combo" by doing specific skills from all three classes in the right order. This "mega combo" would do extra damage to the mobs. This was something they already implemented in PL, so I don't see why something similar could be done in AL pretty easily. For example: trap from rogue to pull mobs together, followed by clock from mage to root them in place, followed by a skill by a warrior that does aoe damage or a buff/debuff will trigger fireballs falling from the sky that do extra damage to the mobs or banish a certain number of them....
    this is great input, thank you!

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    Hell no.. just dont bring sns back pls add new lb rewards..

  21. #38
    Senior Member Ardbeg's Avatar
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    Quote Originally Posted by Black vodka View Post
    Hell no.. just dont bring sns back pls add new lb rewards..
    i have to stay neutral on the question if sns should be brought back in any form, as i own them.

    however, i honestly feel that bringing gamechangers of this calibre as an lb award *in the current format* only promotes unhealthy competition, exploits and account sharing. it was wrong the last time and this still holds true now.

    now please read my first paragraph again before bashing me.

  22. #39
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    Quote Originally Posted by Ardbeg View Post
    there are a lot of possibilities to reward full class parties. for example mobs with class specific weaknesses and attacks.
    i.e. mobs that target rogues and can only can be prevented by a tanks shield or stunned by skyward smash just to give a fast example.
    or mobs which do double damage on tanks, but mages can stop them with the clock.

    i really would love to see some of the simple skill buffs implemented in the various other threads, but i am happy for every mechanism, which rewards the best full class tactical teamplay, not only the most rogues.
    Lol, why do the mobs target rouges?
    Ya, on a serious note warrior's need to have their pve skills looked at. PvP warriors are still cool. Only at pve we see warrior's lacking in doing enough damage for a fast run or solo's. But any good party will agree that warriors are still a necessity in any pt.

  23. #40
    Senior Member Eski's Avatar
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    Quote Originally Posted by Fightbeast View Post
    Lol, why do the mobs target rouges?
    Ya, on a serious note warrior's need to have their pve skills looked at. PvP warriors are still cool. Only at pve we see warrior's lacking in doing enough damage for a fast run or solo's. But any good party will agree that warriors are still a necessity in any pt.
    wich good pt?


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