Lately, we all have been begging for a revamp of the current skill system, but all STS is doing is fixing bugs and FINALLY gave mages their much needed stun immunity. But the skill system still needs a major revamp. I think the limit of 5 points on a single passive should be increased to 10. For example, there would be a limit of 10% crit, or 50 intelligence, strength or dexterity and so on. Additionally, passives like damage and movement speed should be fixed so that they stack with the pet happiness bonus instead of being overridden by it.
Pros:
Would force people to actually think about their build instead of using the universal build for PvP or PvE. It would force people to prioritize on passives based on their playstyle instead of simply maxing out every passive that is functioning correctly. For example, one with an aggressive would sacrifice the hp and armor passive to add points to damage, dexterity and crit passive. Everyone will no longer be able to use the exact same build as they will have to balance out different stats.
Cons:
Currently maxed out players who do not need to watch their damage ir even hp too closely will have increased crit, making them even more OP.
This is not meant to be the only change, but merely a start. I would like to see some new skills, but cannot think of any that would not completely change how the game is played, so this will be my only suggestion for the moment.
Thanks for reading
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