Coming from PL was a huge change, any old PL players would understand. Things such as the skill system...
In Pocket Legends, PVP was mainly based on skill. With the 12 different skills to vary your skill points on and different builds you could've made the experience of PVP more exciting and a learning curve. Yes - decent gear was essential, but that's the same with it all and should be. To have good KDR, which let's be honest is what PVP is all about, was all about your personal skill build and combos that you learned of others.
That's it! Learning. Which is what makes a game more exciting and interactive. With Arcane Legends, you can have the best gear and pet, have the worst skill, and still be considered as a 'pro'.
For PVP to become fun for EVERYBODY the skill system needs to be changed, and I'm sure even the rich players can understand. Things like charging a skill, pretty pointless. A mage not being able to revive, what is that?! A simple thing like a mage being able to revive would give them use in areana/tombs. Only having 4 skills... Now I understand we can have different builds with this, but it just takes away the skill needed to play properly. A player with with the most AL skill with legendary equipment just can't compete against a mythic/arcane player with the worst skill.
I know it's extreme, and really different to how it is now, but how about letting us have 6 skills that go on the corner of the screen and let go of this charged thing. Maybe even let us have all 8 skills usable, this would just give us less rich players a chance to do something else other than PVE and would greatly boost PVP players. I'm not saying get rid of the high end gear either because let's be honest - the cheapest equipment isn't toooo far off the most expensive.
I also think it would balance out the warrior imbalance.
Let me know what you guys think! Just an idea, nothing too serious. PL was a great game and could influence AL in so many more ways.
Bookmarks