Quote Originally Posted by Synozeer View Post
Just played some PvP. It's slowly getting there, but unfortunately, now it takes way too long to kill someone. I fear that by reducing damage across the board, it's minimizing the differences between those who do more damage and those who do less damage.

For example, if all damage is reduced in half, then someone who was doing 100 a shot is doing 50, and someone doing 80 a shot is doing 40. Instead of an extra 20 points of damage per hit over the other person before the reduction in damage, now they're only doing 10 more than the other person, meaning there's not a whole lot of difference and trivializes the extra damage people have built up.

Some other suggestions:

- When someone dies and respawns, give them "ghost" status for 5 seconds where they can't attack or be attacked, to help prevent spawn killings.
- Stun should stun the character so they can't do anything, not just make it so they can't move and still attack back.

Thanks!
You can't really have it both ways, in that even after reductions, you're still doing 20 more damage. We wanted longer matches, and thats what we got. Instead of dying in 2 shots, you're dying in 20, and in that time you've got a larger window of opportunity to play your class in a way that it works best for the situation rather than dying before that situation ever gets a chance to arise.