With new expansion comes new system, which StS implement even before, but not with huge impact -
Mobs with skills
In seasons before, there were only few mobs with skills (frost giants and spiders in Nordr; wolfs, mages and giants in shuyal and planar tombs; shamans and green orcs in tindrin) and to be honest, most common runs tactics count with parking/avoid these "strong mobs with skill which can kill us".
This new system is based on theory: "All mobs have some skills"
For succesfull and profitable runs we have to know our enemy, hope this article will help.
There are screenshots with my character and mob because of comparison of enemy size and for real look of enemy in zones.
Grunt and Armored Grunt
Grunt without armor can only autoattack, nothing special.
Armored Grunt can hit harder via red zone.
Crossbowman
Crossbowman has two skills: short red zone which get you dmg and push you a bit. Second is bomb, explosion will stun you.
Armored Grunt can hit hardr via red zone.
Shaman
Shaman can heal other. Difference from previous version (located in Tindrin areas) is, that his heal is instant and
shaman canīt heal himself.
There are rumors that these shamans are girls. Who knows, however donīt call them Mr. just for sure..
Heavy Armored Grunt
Heavy Armored Grund has two skills: Red zone (shown on image) which get dmg and stun; second skill is similar to warriors Axe Throw which pulls you (this skill has long range, so running through group of Heavy Armored Grunt is quite dangerous).
Also casts an armor buff that affects all mobs in its area of effect, making the entire mob group harder to kill.
Black Wolf
Black Wolf has very low HP and apply dmg reduction debuff on you.
[B][U]Green Boar
Green Pigs will push you and stun. They have very low HP as well as Black Wolves.
Ogre Brute
Ogre Brute is that big guy with even bigger wooden hammer and with insane amount of HP. His speciality is to become stronger when you kill some other mob in his range.
And its not all. His skills are: Long red zone attack with strong dmg and stun. Immediately after Long red zone there will be Falling stones attack behind him (3 stones at the same time).
If you avoid Long red zone via run behind him, be careful on Falling stones.
You can see there are lots of mobs who can stun you (and all stun are area of effect!). Combination of pulls and stuns could be deadly even for high geared team. We will see in elites.
In clearly theoretical level, ideal combination of party should be:
Rogues - fast killing Shamans and Ogre Brutes
Mages - for crowd control
Warrior - for taunting and aiming red zones to proper directions and areas to secure that rogues and mages will not be pulled and stuned
For more Glintstone contest info see my blog
Maps of new area are now uploaded,
see blog page
Bookmarks