Shadow Piercer’s “Rising Death” initial impact damage is now on par with un-upgraded Shadow Piercer
What does this actually mean?
Shadow Piercer’s “Rising Death” initial impact damage is now on par with un-upgraded Shadow Piercer
What does this actually mean?
I have been keeping an eye on those. Not sure why you would outright lie about it, but the lb times for both pure and enhanced are not set in "ALL ROUGE" pts.
Now after saying here something that is very much not true, how do u expect anyone to believe that freeze was no used?
I loved the crates when they cost platinum and we could make money off of them in the auction house, and I love the fact that we can get them for tokens now.
Plus it is going to take time to earn the tokens needed for ONE crate, so it is not like the market is going to be flooded with the things.
People who hoarded these need to just realized they made a bad choice and get over it, 8^).
I'm assuming the Frog and Owl crates aren't available since they actually had chances at some pretty expensive pets (Gyrm, Shade, etc?)
crawly's egg now unavailable from story tokens vendor...an oversight I'm guessing...still obtainable in tenor boxes?
I spoke too soon--while the other bosses affected by the freeze bug like ferrix, krom, & antee are immune to frostbolt again, finn isn't & can still be frozen for some reason.Originally Posted by kananaskis:2176894
Nice pets, i would like very much to have them .... i like collecting pets xD
Well the bug fix in planar is kinda sad but understandable
Id like to see possible gem/jewel slots for pets.also would like to see more vanitys match some other vanitys like semi same color schemes being able to mix them up but they still look like they could go together and mythic armors weps etc etc for all lvls instead of just cap lvls arlorian rings were a good start
Thank you STS , for made totality free stuff , its just so great
the only thing that is disapointing me is the fix of the freeze on boss for mage
I am a rogue, but almost all of my parties have mages in them. The problem was freeze made the boss a joke. There was no skill involved at all.
Para gems don't add armor or health, just damage. You are sacrificing survivability with para gems. That's a choice you made.
I have over 4k health and 1700 armor and still get one-hit by dogs and the boss. If everyone is doing their job, no one should die more than once on a run. Mages make runs safer. I love running with good mages. The main mage I run with doesn't have great gear and he dies between 0-2 times per run, usually 1.
I feel much worse for warriors than mages. Warriors have lost their place in PvE. Mages are still very useful. If mages are given greater survivability (with para gems), why would you ever run with a warrior? There is unfortunately no real point to running with a warrior now, unless they are really good and your friend, or you all have really bad gear. Paradoxically, Warriors actually make the runs less-safe (not to mention, longer).
Mages are totally fine right now. Very useful, especially if they keep the boss rooted.
Please increase the drop rate of teeth.
Why mages lifegiver skill so weak compare to rogue and warrior health skill?
Can developers please look into this matter?
I think decreasing cooldown by 5 sec or 15 to 20% more health than it is currently giving may help poor mage to survive a little bit.
Thank you.
What happened to crawly? Will he no longer be available?
It's back.
Remiem's Weekly Community Update | June 10, 2015Originally Posted by Remiem
"...In the end, only Death remains"
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