DEATHS
Each death will cost 1 ankh in order to continue playing, in case a dead player choses to respawn for free he would be teleported to the beginning of the Elite hauntlet and confined there. In order to be released his team has to complete the instance.
If the whole party dies and respawns for free they will be confined at the beginning of the instance and then sent back to the towns they joined the Hauntlet from.
ANKHS RESTRICTION(Survivability over Speed and Damage)
In order to prevent the elite Hauntlet from turning into a Ankh feast and create runs where:
a) Mixed parties are greatly rewarded
b) Unwanted high armor gear are needed
c) Best team build and strategy is rewarded and not best ankh trigger finger and deepest pockets.
Each member of a team Ankhs counter will be turned to "10" at the beginning of only the first instance (LV44)
At the beginning of the successive instances each member will receive additional ankhs.
When the raid ends and every runner is taken to the town they joined from their ankhs counter will be restored to it's initial value.
Hopefully this will create a situation where everyone would be careful not to die and tanks and sorcerers will once again play a primary role in elite farming.
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