Originally Posted by
Killfreeak
On my lv16 mage, i've had the pleasure of having singe, maridos, and nekro. The main difference between singe, and maridos and nekro is the crit. If you use mari/nekro, have at least one eye (for crit bonus) and possibly a necropolis amulet, you can achieve around 15% crit at lv10 but with singe... Well, 2%.. �� I know crit isn't necessarily the most required stat as a twink mage, but with nekro especially, you literally become a rogue with a shield who cannot be stunned. Singe for me is my least favourite of the three. Keep in mind that singe stun is a STUN. Nekro's is a terrify, thus you can stunlock someone without stun immunity should you use a stun ability. Stun and terrify/panic don't prevent the other from working, so you can stun, then immediately terrify them. Im guessing you use ice though, as you rely on a singe stun? Anyways, other than the stun, maridos is all round better than singe. It has higher HP on mage, it provides an armor buff, and it's AA stat boost is equal to singe's AA. It also gives crit. To me, maridos' AA seems more effective. In a 1v1 scenario, nekro is best vs rogues and tanks, maridos and nekro for mage, depending on the mage technique. In clash, a nekro is a game changer unless your team-mates have a nekro already, but 2-3 nekros never hurt. Toor is a great CLASH pet, but i believe it's more suited to a tank from my experience. Curse + toor = death for enemies haha. I definitely would say investing in another arcane pet is worth it, because even if you prefer singe in certain circumstances, another pet will be more effective in another. I personally never prefer singe, because maridos is tankier, nekro gives me extra shield, and singe doesnt give crit. Also, it's stun isnt necessary as mage have 100% stun chance through multiple skills.
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