Not everyone can afford pots. This mage heal is beneficial to pvp and pve. Much needed and appreciated sts
Not everyone can afford pots. This mage heal is beneficial to pvp and pve. Much needed and appreciated sts
I hear what you're saying. The reality, however, is that clash does not really exist. The game is called CTF but some of the predominant voices opposing the mage heal buff are from people who only care about having an advantage over their rival guilds. I'm sorry, but the class that I waited so long to have improved should not be designed around people's ideas of benefits their guild drama.
This isn't directed towards you but I hope you feel what I'm trying to say.
Someone please make bullet points of the key issues discussed so that we can sort through the fluff.
¯\_(ツ)_/¯
There has never once been a mage who didn't grunt and mosn if the team asked them to yse heal. People act as if we even like heal. We don't. But if we must use it in some situations, we'd rather have it work well. Indeed, any mage in this game would rather use 3 attack skills instead of heal.
It's around 200k to max both types of options, are you telling me with farming as it is, that people can't farm a single lock, buy a few hundred potions with the money earned from that singular locked crate, then farm arena until they loot a SINGLE vial, or even go farm some insignias, or even easier, go farm teeth, and with that profit they can easily buy more pots, plus continue farming towards whatever goal(s) they may have. So, still, I see no real use for heal to be used by anyone full time in PVE...
¯\_(ツ)_/¯
To Topic,
This thread has yet again turned into a "'Paper is fine, nerf rock' -Scissors" kind of thread.
Not directing this at anyone in particular, but like many others have stated, Rogues have been dominating every aspect of Arcane Legends for so long (I started during the Tindirin cap, and it still feels like Rogues > all other classes). I don't remember a time where someone didn't say "Too many mages/warriors, need rogue" or "X slots Y map, need rogue".
Mages are crowd control/support, so its logical to have a shield (because we're squishy) and a Heal skill (for support) so we can heal our party members.
Warriors should have high armor and HP but low damage because they are a defense class, someone that holds the enemies from attacking the rogues and mages, to keep them from dying
Rogues are an attack class, so yes, its logical to have high damage, but is it really needed they they also have high armor and health? Isn't that what warriors should have? Isn't that what makes Warriors useful? (because they can tank damage so other classes can help kill the enemies)
Ideally, what I believe ultimately is "class balance" is where like rock, paper, scissors, one beats the other, and none can beat both.
In my opinion,
Warriors should have high health, high armor, and low/mid damage: to take damage, and hold aggro (so that they rely on rogues to do the damage, and a mage to heal/crowd control mobs)
Rogues should have low health, low armor, and high damage (so they rely on warrs to take damage so that they don't get killed, and a mage to heal/crowd control mobs)
Mages should have low/mid health, low/mid armor, and moderate damage (so that they rely on rogues to do damage, warrs to defend them; while they heal the other classes and do crowd controlling)
This way, each class must rely on the other for something, making them all useful
Just my thoughts
(Also, my thoughts are from a PvE standpoint)
Last edited by Seoratrek; 08-15-2015 at 02:25 PM.
IMO, rouges are supposed to be fast and DMG? Why are the armour stats 1.7k to 2.3k armour while mages armour is 1k-1.5k and rouges already have 35% to 45% crit which means 1/ 2 hits are critical DMG from rouge, mages crit 15% to 30% so 1/5 hits are crit. Rouges also have same damage as mages and in most cases more damage. More DMG + high crit = highest hitters in the game, +2k armour = why is rouge highest hitter but not the most vulnerable class, oh that right, it because mages are the most vulnerable class, no way mages can compete with damage x critical = true damage.. Those are facts, any rouge begging to relook at this heal is obviously not having the games best interest at heart and they personally want rouges to stay way to overpowered because they are one.
Formerly, I played Mage myself, so I totally understand where you're coming from, I personally used a PVE spec in PVE unless I was needed to clash. While I don't dislike heal or anything, I just wasn't confident with it due to me being a mainly PVE Mage, but as such, I understood my classes' place in a fight, just as I do in a PVE setting, where my/our job is to help the team by doing as much DMG possible while controlling where the mobs are, or in a PVP setting, making sure that the team isn't killed by other team, which means using heal to support the team, while simultaneously doing as much damage to the other team as possible. Personally, prior to this buff, I thought that the Mage heal was perfectly fine, or at least I had no real problems with it, now, I feel as if it unbalances clashes in the mages favor, but as I previously said, I can't make a solid statement on it until the community does some more testing and gets some solid numbers on the matter, and until STS releases a statement on it as well so we can know their thoughts on the buff.
¯\_(ツ)_/¯
And I thank you again sts for this mage heal buff, its not op or some immortal heal but its a step in the right direction to expand the game in a way that EACH class is unique and USEFUL!
Thank you for your feedback everyone. Please remember to keep your posts constructive, friendly, and on-topic. I will forward this feedback to the devs so they can take a look.
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