Originally Posted by
Energizeric
I'm not even a warrior but I absolutely agree. Maarkus and I were discussing this a couple of days ago in the game. These days there is no reason to have a warrior in your party.
I can remember back in season 3 & 4, the elite dungeons were so hard that without a warrior (or sometimes even 2), you were dead. The boss could one hit anyone very easily, so you needed the warrior there to absorb the damage for the party. These days the bosses just don't hit very hard. In fact, in the Rengol elite dungeons, those big trolls hit harder than the boss does.
Back in season 3 & 4 though, warriors were OP in PvP. I think what happened is that in an attempt at class balance in PvP, warriors were made to be less OP in terms of armor and health, and while this achieved the desired results for PvP, it has affected PvE.
I think perhaps this is the solution:
1) I think the most recent elite dungeons need to be made harder. I think the mobs are hard enough, but the bosses are way too easy. What happens is a party of rogues can just run by most of the mobs and kill the bare minimum necessary to get the boss to spawn, and then beating the boss is a cakewalk. The bosses need to be hard enough that a run without a decent warrior will certainly result in one of more deaths of rogues and/or mages. If every attempt at the boss requires the use of multiple ankhs, then warriors will become more needed.
2) Along with my suggestion in #1, I think warriors need to have more armor than they currently do. Their armor clearly has not kept up with the other classes over the past 3 seasons. It used to be that warriors had way more armor than the other classes, but now there are some rogues running around with almost as much armor as warriors. I think part of the reason is the armor gems/jewels released over the past year. They provide the same armor to a mage or rogue as they do to a warrior, so technically this provides a much larger percentage boost of armor to a mage or rogue compared to a warrior. The solution here is to do what is done with rogues with their damage in PvE/PvP. Give warriors an armor boost in PvE, but NOT for PvP.
I think with those 2 adjustments, this will help to fix this class imbalance in PvE without affecting PvP. It will also help fix the economy a bit... it has become so easy and fast to farm these new dungeons with a party of rogues and mages that the legendary items have been falling like rain and most of them have become worthless. This would help restore some of the rarity of these items by making it harder (and slower) to farm these dungeons.
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