No: I like the mystery and suspense
Yes: Let everyone know where they stand
I'm more interested in just knowing that I'm making progress. Auto attacked bear with snipers bayou bow for 30 seconds and nothing happened....had to regen my mana than spam skills just to kill him. He never attacked it would be nice to see if he was at 100 the whole time, or very slowly going down or what.
Also save the combos for the final hit for effect would be fun :P
The two words that show off ones truly horrific values - Epic and Fail.
this is what i mean, shooting someone down not knowing what health they are at is a very bad direction to move. the tactics involved in this game should be revolved knowing the other class and knowing their buffs, lets say you fight a archer, you wouldnt attack him when hes got evasion would you? this is the sort of thing im saying, not knowing what the other is doing or what health he is at makes the game more like spam buttons until the other is dead than about tactics
although since everyone dies in 2 seconds anyway i suppose my logic is flawed :/
but the majority want health bars to be shown, at least implement it and then see if anyone complains after
Sayishere - Archer.
Never tell me the sky's the limit when there are footprints on the moon.
Long live democracy!
Showing active buffs and power-ups is a different story - obviously. You can tell when a character has the "Evade" or the "Rage" buff on them because of effects in-game.
These effects (and others like them) will continue to be visible whenever you play
- Cinco
why not make it specific to certain arenas?
then let people play where they want?
Hmm, I got it wrong, think Cinco is correct due to the smaller numbers involved. That's true.
I agree attacking the weak & injured is my preferred plan. It makes sense to thin-out the enemy's team, but in other MMO's you have probably many more players ie using another metaphor from Nature, there's "safety in numbers"!
But small groups in PL's the weak would be singled out too easily with no time to fall back.
Syacoff - lvl 35 Archer - Alterra
Sahdatay - lvl 35 Bowchantress - Alterra
Thumbo - lvl 10 Bearzerker (Leaving him low on purpose. Wanna check out low lvl PvP too)
Le sigh.
Its just so exciting to have to completely ignore anything with a plate shield and most warriors while going in circles only targeting the enchantresses and archers without evasion up..... whilst only being effective with cooldowns up.
Again, targeting should show an enemies health bar, I can't think of an mmo that doesn't do this. Or at the very least implement a graphic change for a character at half health. Maybe some blood showing or something?
Ogrim-lvl 50-Ursan Alta-lvl 45-Enchantress Broke-lvl 45-Avian
Venom Website: http://venom.forumn.net
It's unfortunate you're so strongly against this Cinco.
I feel like PvP should be as strategic as possible and less about randomness (crit, hit, and dodge add randomness). When it comes to competing against other players, making the match about who makes the best move rather than who makes the luckiest move just seems better to me. If players are going to be rated on their Kill / Death ratio in PvP then they should be given the tools to work towards this rather than depending on luck. The reasoning that players will leaving an instance when see their hit points are low doesn't seem like a sound argument against exposing hitpoints because I think players who are going to do this will do it regardless since they know that the next AE (or whatever) will kill them anyway.
Just my thoughts.
Well, I think hiding enemy health is more strategic than showing it. It means people need to focus and remember who the target was if they lose LoS, get clumped up, die and come back, etc. It means you have to actually watch what is going on with players in the game rather than watch bars. Not that I don't like games with bars, just saying, it does have its merits that make it more than 'random'.
PS - Hiding bars gives a lot of fights that whole, "WHY... WON'T... YOU... DIEEEE!!!!!!!" feeling. Which is pretty epic.
Oh im soooooo happy that your not allowing it ... THANK GOD !! i luv the surprise but i would love if you even showed the health of the targeted enemy so u know when to hit them with the BS
Honestly i may disagree with not seeing a targets health bars, but at least cinco and the gang are actively developing the game.
Ogrim-lvl 50-Ursan Alta-lvl 45-Enchantress Broke-lvl 45-Avian
Venom Website: http://venom.forumn.net
For sure, yes.
..
Wait, I didn't even notice that Justg was the one that posted this poll. Why would one dev ask us whether or not we want a feature, and then another dev come and completely refute it?
The idea was probably up for consideration and JustG wanted to run it by us, to get player feedback. Cinco didn't see the thread and after his evaluation decided against it. Hence popping in late in the forum discussion.
Of course, I'm just guessing.
Bump, what happened to this? What do you guys think of this today?
The reason STS didn't implement this is described above, but what about making it as in PVE? Let the health bars be hided until you attack your target. Enemy health bar would make it much more easier to strategic use the right abilities against that target and also gives a bit more thinking into PVP. Would be nice if STS could discuss this question again after almost two years!My reasoning is: you can target from any distance in the arena and once you can see health bars you will (wisely) attack only the weakest character on the opposing team. This will expedite your team victories but in many multiple games this will get very boring... and will motivate anyone with less than 100% health to quit the instance to preserve their Kills / Deaths ratio (which will become much more meaningful in the future as we develop leaderboards, etc.).
Last edited by Caztori; 01-11-2013 at 01:01 PM.
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