A for Arcane
Greetings Legends, and welcome to your weekly community update!
Announcements
It's dangerous to go alone, take these Arcane Weapons!
The new set of Arcane Weapons arrive TOMORROW! The Arcane daggers, staff and 2H sword will be available exclusively in Massive Locked Ren'gol crates.
As many of you have speculated already, new Arcane Weapons herald the coming arrival of...
a new expansion! One point of feedback that we received from a few players was that you're looking forward to more difficult content to conquer with these more powerful weapons. Well, I don't want to ruin any surprises, but....
....can anybody spot the difference?
Yes, you see right! The next level cap takes a massive leap forward--
10 levels--to level 56! While these weapons seem all powerful now, they'll come in handy when you come face-to-face with new big baddies like....this guy, for example:
Keep an eye out for more info and teasers on the expansion closer to its release in
Spring 2016, but, let's live in the moment for now, shall we? How about a look at those stats.
Procs
Daggers:
Chance on hit to electrocute the target for up to 4 seconds. Every second the Stun has a chance to jump to nearby enemies. Stun reduces armor by 35%, and allows Rogues with the daggers to combo with a 25% chance Dragon's Bite for additional damage.
Staff:
Chance on hit to apply a DoT that reduces target health by 7% per tick over 5 seconds (2.5% per tick on Bosses and Players). Charged Attack casts new spell: Consecrate - Blesses the ground beneath for 8 seconds, increasing raw damage dealt, crit chance, and reducing damage taken. The initial cast also does damage to nearby enemies. Only one Consecrate can be up at a time, recasting replaces the current one.
2H Sword:
Chance on attack, Lava Spouts that spawn around the player for 10 seconds, dealing damage and applying a dot. Enrages the warrior with a boost in raw damage and every attack stuns in PvE for the duration of the buff. Players and PvE Bosses have a 20% chance to be stunned on hit instead of 100%.
For more info on what to expect in the next expansion, check out the Q1 producer's letter, here: http://www.spacetimestudios.com/show...ducer-s-Letter
New Elite Achievements
New Elite achievements and titles this week! It's time to head to Dead City and Kraken Isles.
Dead City
Saving Kraag – Kill 100 Elite Bosses in Dead City
Rewards 50 AP
Cleansing Kraag – Kill 500 Elite Bosses in Dead City
Rewards 100 AP
Rewards Title “Savior of Dead City”
For the Living – Kill 5000 Elite Creatures in Dead City
Rewards 100 AP
Rewards Title “Made of Bones”
Kraken Isles
Saving Paradise Pier – Kill 100 Elite Bosses in Kraken Isles
Rewards 50 AP
Cleansing Paradise Pier – Kill 500 Elite Bosses in Kraken Isles
Rewards 100 AP
Rewards Title “Savior of Kraken Isles”
Landlubber – Kill 5000 Elite Creatures in Kraken Isles
Rewards 100 AP
Rewards Title “Pirate King” and "Pirate Queen"
Some Clarifications
We received a lot of questions from the community about these achievements and how they work. Here are answers to a few of the most common:
Q: Does Jarl count toward the Boss count in Brackenridge?
A: No, Jarl is categorized as a "mini-boss," even in Elite, and will not count toward this achievement. The other Brack bosses will.
Q: How do we know if the things we're killing are counting toward the achievement?
A: Each time you kill an eligible boss or mob you'll see stars appear and fly toward the top of the screen. This is your indicator that that kill counted toward an achievement.
Q: Can we get a counter of our kills so we can track our progress?
A: This isn't a feature that is currently built in to our achievement system, but this is definitely something we'll take into consideration for the future.
Game Updates
Bug Fixes
+ You will no longer get stuck in an infinite freeze from the ice pools in Nordr. Brrrr.
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What's Next?
What do you want to see next, folks? Let us know in the comments what you would like to see us put our attention on next and share your most brilliant ideas. I'll see you in next week's update!
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