I won't repeat what I've already said a dozen times. I'll just say this:
Either remove old gems - there are many ways to do that in a neat fashion, it's been discussed a lot already.
Or reform the jewel system and make jewels better than gems.
Thank you.
In PL a while ago, they set high liquidation prices on "Forgotten" Weapons, and the economy's quantity of them dropped to where there are only collectors that have them now.
Maybe same can happen with the gems.
And as for jewels, I would like that the gems replaced only the mind/fury/finesse jewels, but kept all the other jewels.
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Evidence irrefutably tying the player to the fake AL announcement that tricked players into selling paras and eyes would probably be difficult if not impossible to get. Of course, the STS's system of enforcement does not involve attorneys and a courtroom. Their burden of proof, it seems, is quite lower.
That said, I doubt anything happens. It's just very disappointing that a player of that kind of talent, with a clear passion for the game, would feel it was ok to dupe the community for what he or she believed was the greater good. It would be one thing if it were poorly done. But it wasn't, and players really did fall for it.
Last edited by Edward Coug; 02-04-2016 at 12:30 PM.
The lesson I would take from that is to never take information from a secondary source to be guaranteed. Until I read something on forums for myself, I personally don't see it as real information. I don't agree with what happened, but I'm listing ways to prevent it for next time.
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I am so sure this para gems/eyes will destroy this game if sts not bring them back. Just wait.
I vote for "no para and eye on levels above 46" and "'new jewelry please."
anyway no matter what gems u are using if ur team messed up then it GG (in equal gear condition). at pve no matter what gem u are using, slow pt is a slow pt (FACT). so these "no gems allowed @ next cap suggestion" are senseless.
team is no 1, second is gear ( pet), rest are jewels/gems. why bothering the last thing u need if dont have no.1 and no.2 . im out ty
Im just observing many opinions above.
So the main problem is on pvp ? So why dont make the extra bonus of the para and eye gem not working on pvp (main stat still counted)
On the other side - on pve, not bring any commution, even makes other players on the team happy, so no need to eleminate the bonus - just working like current condition.
Thats just my oppinion...
What if sts makes it where u can't socket eye or para on anything above 46 to keep it out of endgame
Just a thought. The eyes and paras do actually have a negative affect for PvE.
I've heard the argument "i'd love to run with people who stack the eyes and paras".
Ok, say you're in a town or guild looking to organize a party with strangers to run planar tombs. Two mages come up to you and would like to join, but you only have one slot available. Mage1 has a full eye/para set of gear, and mage2 has the same gear filled with weak mind jewels. They both have the same pet. Mage1 has substantially more hp/crit/damage than mage2 despite the similar gear. In a difficult map like Planar Tombs, who would you honestly invite?
Most people would go for the one that stacks the eyes even if they werent the one who asked to join first. That leaves mage2 in the dust because they weren't around to take advantage of the eyes and paras events. How is that fair?
People tend to have preference over eye gemmed mages rather than non-eye mages.
This same argument applies for every class. Obviously you would want to run with someone with better stats. This will be an issue even if eyes and para gems are no longer socketable, but next time between superb/ noble and weak/ standard. Do you want to get rid of noble and superb jewels too?
The most likely scenario is the party leader would leave both hanging and invite a rogue.
Obviously each class has its uses and comparing classes vs jewels/gems is like comparing apples to oranges. Say you actually want a mage to run with you, and then the same scenario i previously described happens.
Class balance is an issue in the class structure. Thus it can be fixed by tweaking something in the class (perhaps the new skill mastery system coming up would help?). This kind of fix shouldn't be substituted by gem augmentation, because gems dont overpower the whole class to be competitive with other classes, it only overpowers a select few of the class and it ruins the balance within the class.
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